Arousal (Enchantment)
This spell creates a state of extreme horniness in the affected
creature, including both biological and physiological effects,
although said horniness is not directed towards anyone or
anything in particular. The reverse of this spell, disinterest,
completely snuffs out any lust the recipient might be feeling.
The material component for this spell is a sprig of mistletoe.
Blank (Illusion/Phantasm)
This cantrip covers the print on the pages of a book and
replaces it with the illusion of blank pages. For the blank
pages to be convincing, the pages in the book must be seen by
the caster during the casting, otherwise the blank pages might
not match up with the real ones. Also, individual pages may not
be blanked. This is an all or nothing spell. The caster
concentrates on blankness while passing her left hand over the
book and muttering the proper words. Katrine developed this one,
to her master's chagrin, while she was still an apprentice.
Boil Water (Evocation)
With this cantrip, the wizard can heat the water (or water-based
liquid) in a container of up to a quart to boiling. The wizard
must concentrate on the container during the entire casting. The
cantrip is used mainly by herbalists, who use it to create
poultices and draughts quickly.
Buggery (Conjuration/Summoning, Illusion/Phantasm)
The wizard creates a number of small bugs equal to his level. In
the illusionist's case, these bugs are only illusionary, but
with the conjurer, they are real. If they are made to appear
within the pockets (or open orifice) of an individual, a saving
throw versus spell may apply to negate the cantrip's effects.
Clean [1] (Alteration)
This spell removes all small particles from most cloths
instantly. All that is required is that the caster touch the
pile of cloths and mutter the short verbal component.
Reversible
Range: 0
Components: V, S, M
Duration: 1 turn + 1 round per level
Casting Time: 1
Area of Effect: Creature touched
Saving Throw: Negates
Author: Mario R. Borelli <mario.r.borelli.3@nd.edu>
Range: 0
Components: V, S
Duration: 1 hour per level
Casting Time: 1
Area of Effect: Book touched
Saving Throw: None
Author: Thomas Weigel <nsbos0340@nsula.edu>
Range: 1 foot
Components: V, S
Duration: Permanent
Casting Time: 1 minute
Area of Effect: One container
Saving Throw: None
Author: Unknown
Range: 30 feet
Components: V, S
Duration: Instantaneous
Casting Time: 1
Area of Effect: Special
Saving Throw: Negates
Author: Jim Vassilakos <jimv@ucrmath.ucr.edu>
Range: 0
Components: V
Duration: Instantaneous
Casting Time: 1
Area of Effect: 10x10x10 foot pile of cloth touched
Saving Throw: None
Author: Thomas Weigel <nsbos0340@nsula.edu>
D100 Roll | Result |
---|---|
01-96 | no fertilization |
97 | one zygote |
98 | two zygotes (possibly identical) |
99 | 1d6 zygotes |
00 | both partners pregnant (magic gone awry) |
Count (Divination)
Count verbally announces the number of objects in the specified
area (with a minimum of one cube yard), like grains of sand or
pieces of silver. Count can count 10 * level+1 things, i.e., a
1st-level wizard can count 100 things, a 2nd-level one 1000
things, a 3rd-level one 10,000 things, and so on.
Delay Orgasm (Alteration)
This cantrip delays any orgasm by one round per level of the
caster. Thus, if the TTC (see The Net Carnal Knowledge Guide)
indicates an orgasm, it doesn't go into effect until +1 round
per level.
Fart
This spell causes the recipient to emit a loud, raunchy,
obnoxiously odoriferous fart for 2d6 seconds. The victim must
make a Dexterity check to avoid distraction.
Ferment Grape (Evocation)
By use of this spell an apprentice can convert the contents of
a grape into fermented wine. It will not change the skin of the
grape, so it will keep its shape. This spell is mostly used by
apprentices tired of the same old food from teachers who do not
approve of alcohol, but it could also be good in an emergency
for use against alcohol-sensitive monsters.
Impersonation (Illusion)
This cantrip allows the wizard to impersonate any speaker with
nearly perfect ability. The wizard can only speak in languages
he knows, and must possess a small item recently in close
proximity to the original speaker (for example, an article of
clothing). The wizard's audience will probably be greatly amused
if they can see who is speaking, or completely fooled if not.
The material component is a mirror, which is consumed in the
casting.
Invisible Scribe (Conjuration/Summoning)
By casting this cantrip, the wizard brings into existence a
field of force able to write on normal materials with a quill
pen. The wizard must sit quietly for the duration of the
writing, and simply speaks what is to be written. The invisible
scribe writes in a handwriting vaguely like the wizard's in any
language the wizard knows how to read. It is fairly slow. The
material component for the spell is ink, which is consumed in
the casting.
Jamye's Appearing Ink (Alteration)
This cantrip turns a small amount of ink (up to one pint) into
water. The ink remains clear and colourless until it dries, at
which time it reverts to its normal state. The reverse, Jamye's
disappearing ink, turns up to a pint of water into an inky
liquid that evaporates like water, leaving no trace when it
dries.
Katrine's Mirth (Illusion/Phantasm)
This cantrip causes a high-pitched, girlish giggle to come into
existence somewhere within 20 yards of the caster. The caster
controls where it will sound. It only lasts for a second or two,
and requires the caster to point at the location.
Katrine's Quick Makeover (Conjuration/Summoning)
This spell arranges the target's hair, cleans the face and skin,
applies some minimal amounts of make-up, sprays the target with
any desired perfumes, fixes the target's clothing or minor bits
of apparel, etc. The spell cannot dress the target. The caster
must have all the objects needed to perform these operations on
hand (make-up, perfumes, bits of apparel, etc.) and must mime
the initial actions desired while muttering the appropriate
arcane words. It doesn't have to be a great mime, however. Upon
casting the spell, the desired objects begin flying around the
target and fixing her up. This spell applies equally well to
males as to females, and can be reversed to muss the target up
(Katrine's quick muss). For either use, the target must be
willing.
Know Quality (Divination)
By casting this spell, an apprentice or wizard is able to tell
what quality of wine or champagne he is drinking. This spell
will let the caster know by quickly flashing a colour, on the
surface of the drink, corresponding to the level of quality. It
will also warn of possible spoilage (but not of poison). The
colour black means poor or bad quality. Blue means good or
average quality. A light blue means very good and white means
excellent. If the flash is black and red, the wine is spoilt.
This spell was developed by apprentices who were tired of
getting poor-quality wines for dinner. They also didn't want to
keep being ripped off in pubs. The material component for this
spell is a white feather.
Know Sexual Preference (Divination)
This cantrip enables the wizard to read the aura of a creature.
The caster must remain stationary and concentrate on the subject
for two full rounds. A creature is allowed a saving throw versus
spell and, if successful, the caster learns nothing about the
particular creature from the casting. Certain magical devices
negate this cantrip.
The reverse, undetectable sexual alignment, conceals the sexual
preference of a creature for 24 hours - even from a know sexual
preference cantrip.
Know Vintage (Divination)
By use of this spell, an apprentice or wizard is able to tell
the vintage (year) of one siingle bottle of wine or champagne.
It is also possible to tell, with a 10% chance of failure, the
vineyard or winery where the wine came from. This spell is very
useful for those who are not sure about a particular bottle of
wine. A small drop of wine from the bottle is necessary to cast
the spell.
Mend (Alteration)
This spell rejoins parted fabric, whether it was torn, cut,
ripped, or shredded. It does not affect leather, nor will it
affect a tear that has been subsequently altered significantly
(sewn to something else, or hemmed). The caster must touch the
cloth pieces while muttering arcane words.
Mini Missile (Evocation)
This cantrip is a weaker version of magic missile. Casting
generates one missile plus one per level. Each is sufficient to
kill creatures typically affected by an exterminate cantrip;
i.e., those that normally have zero hit points. Ten mini
missiles will inflict 1 point of damage if a saving throw versus
spell is failed.
Mordenkainen's Lubrication (Conjuration)
This cantrip covers an organic surface with a slippery layer of
a greasy nature. Rumour has it that the area of effect was
barely enough for Mordenkainen's purposes.
Mount (Conjuration/Summoning)
By means of this cantrip, the caster conjures a very attractive
person of the opposite sex to serve him or her. The person
serves willingly and well, but at the expiration of the cantrip
duration it disappears, returning to its own place. The mount
does not come with any gear or clothes. It can't do anything but
perform basic sexual acts.
This cantrip was created by conjurer apprentices to practice
their art. It is only a cantrip because the conjured being only
serves one purpose (a fun purpose, but not a practical purpose).
Narek's Shears (Alteration)
Narek's shears causes hair, fur, or fur-like growth on the
target to shorten by up to an inch, possibly causing it to
disappear. Its effect on nearly bare skin is to completely
prevent growth for 2 days. The reverse of this spell, augmented
hairiness, causes hair or fur to thicken and lengthen by up to
two inches. This increase is permanent until the hair is trimmed
or cut. Neither form affects rugs, furs, or any other hair or
fur not on a living body. Unwilling targets get a saving throw
versus spell.
Narin's Mask (Illusion)
This spell causes others to not see the details of the wizard's
face. Anyone paying attention to the wizard is entitled to a
saving throw versus spell. If the saving throw succeeds, they
realise that they cannot discern some detail in the wizard's
face; careful attention will then negate the spell. A dispel
illusion will cancel the spell entirely. The material component
of this spell is a blindfold.
Notice (Enchantment/Charm)
With this cantrip, the wizard can put himself into a trance-like
state in which he is highly aware of the details of his
surroundings. For the duration of the trance, the wizard is at
+2 perception (or +4 if there is something particular he is
looking for), but cannot take any actions. Also, he loses any
Dexterity bonus to Armour Class and takes a further -2 penalty,
and is likely to ignore most attempts at communicating with him.
The wizard can break the trance at any time, and can do so in
response to a remark he "didn't hear", an impending attack, or
whatever - it is assumed that his subconscious will snap him out
if really necessary.
Pillow Talk (Alteration)
When this cantrip is cast, the wizard imbues the chosen pillow
with an enchanted mouth. The mouthed pillow will only speak
about sexual topics. The wizard at casting time has the option
to decide the level of vulgarity. The level varies from perverse
smut to intellectual discussions on sexual techniques.
Pitch (Evocation)
This cantrip sounds a perfectly-tuned note from out of nowhere.
The note is centred on the wizard, and can be heard from a
distance of 20 feet. Things that block normal noise (walls,
curtains, silence, 15-foot radius, etc.) block this as well.
This spell is useful for tuning instruments "by ear", or with
the help of a tune cantrip. It is also slightly disturbing to
those around the wizard, as any single note would be if held out
for two rounds.
To cast this cantrip, the bard must speak out loud the name of
the note he wishes to hear, such as "middle C", "B flat", or
"quarter-step above the first F sharp above high C".
Protection from Sun (Abjuration)
This cantrip protects the target from suffering sunburn even
under very adverse conditions. It does not protect against sun
stroke, snow-blindness, or heat exhaustion. The reverse of the
spell, tan, allows the target to get a nice tan by staying in
the sun for only an hour or so in any clime and on all but the
cloudiest days. The material component is a small amount of
coconut milk, which the wizard must rub on a patch of bare skin.
Remove (Alteration)
Like sort, remove can remove a number of things from a pile of
things. The objects removed are not gone, but placed on a pile
adjacent to the original pile. This cantrip has the same
restrictions and capacities as sort (q.v.).
Restore (Alteration)
This spell regenerates worn out cloth, returning it to its
original strength and texture. Faded jeans, for example, would
unfade. Any holes in the cloth must be fixed first, however, for
it will not fix anything worse than wear and rubbing. The caster
must touch the article of clothing while muttering the
appropriate words.
Sanh's Harmless Ray of Light (Evocation)
When cast, a ray of light is emitted from the wizard's index
finger, lasting about a second. The colour is up to the wizard
(sunlight cannot be duplicated, as the ray is monochromatic,
like a laser). If aimed at a creature, a saving throw versus
spell is required. If the saving throw succeeds, the ray missed.
If it fails, the ray hits, inflicting no damage.
Only a critical failure (1) can result in any ill effect. In
that case, the victim was struck in the eyes, and is dazzled for
1d6 tenths of a round (-2 on all rolls). Of course, if the
creature in question is blind, or immune to such attacks, there
is no effect. At the DM's option, creatures particularly
sensitive to light may be dazzled for a longer period of time.
Note: while the spell is magical, the light generated is not,
and therefore is not subject to magic resistance.
Sexual Attraction (Enchantment/Charm)
This cantrip causes the recipient to gain a +1 modifier to
Charisma for every three levels of the wizard with respect to
having sex. Thus, this spell won't affect any other aspects of
Charisma: only sex. Most wizards cast the cantrip on their
partner, so the partner is more desirable, thus making it easier
for the wizard to perform. The reverse of this cantrip is sexual
disgust. The modifier is -1 for every three levels of the wizard
rather than +1.
Shoo (Abjuration)
This spell allows the wizard to "shoo" away annoying bugs and
small pests.
Silvadel's Magic Feather (Enchantment)
This spell simply allows the wizard to control a feather. This
is very useful for writing things secretly, or for tickling
someone. It is related to the unseen servant spell. The material
component for this spell is a feather. It lasts until
concentration is broken.
Slap (Illusion/Phantasm)
The victim of this spell feels a forceful slap across the cheek.
Creatures must save versus spell or lose concentration and be
distracted for one round, dazed by the blow.
Sobriety (Alteration)
Casting this cantrip removes all effects of alcohol from the
wizard or any one other person he touches. It also instantly
cures hangovers. The material component is a fresh lemon, whose
juice must be squeezed on the wizard's fingers before the
casting. Unwilling targets are granted a saving throw versus
spell. The duration of this cantrip is permanent, until the
subject gets drunk again. If the spell is cast on the wizard
himself, a saving throw at -5 is required, since concentration
is very difficult.
The reverse cantrip, drunkenness, makes the wizard or his chosen
target drunk for about an hour with no hangover. The wizard must
wave his hand before the chosen targets eyes for the spell to
take effect. The material component is a sip of alcoholic drink.
Sort (Alteration)
This cantrip separates the specified amount of any mixture of
dry materials: salt and pepper, for example, or gold, platinum,
and bronze. The cantrip does not affect living things, and
cannot be used to separate materials bound together, i.e.,
mortar, plaster or stone.
Sparks (Evocation)
When this cantrip is cast, a shower of sparks sprays forth from
the wizard's hand. These sparks are harmless unless cast in the
presence of highly flammable or explosive substances.
Creatures particularly susceptible to fire damage, such as
trolls, may, at the DM's option, suffer a point or two of damage
from the sparks. Such injury can be avoided with a successful
saving throw versus breath weapon at +4.
Stepping Stones (Evocation)
This cantrip creates 4 spheres of force of approximately 1 foot
in diameter. They can be placed anywhere within 20 feet of each
other, and last approximately 1 round per 4 levels of the
wizard. Combat of just about any sort will destroy these very
useful discs, so they are not useful in combat. Furthermore,
these disks cannot inflict any damage to anything, since they
are made by a cantrip.
Sterility (Abjuration)
This cantrip is the wizards' form of birth control. It is 100%
accurate and can be performed on anybody who consents to it
prior to sexual activity. Priests have high level spells to
accomplish this, but only wizards have such a simplistic form of
birth control.
Stone (Conjuration/Summoning)
This cantrip conjures up a small pebble in any desired location
within 20 feet of the wizard. The verbal component is a short
phrase describing the desired location ("in John's shoe", for
example). If the pebble is to affect another creature in any
way, as in the above example, a saving throw is permitted to
resist the spell.
Styrman's Luminous Eyes (Alteration)
This cantrip causes the caster's eyes to become luminous (not a
light source worth a damn, but pretty impressive).
Taster's Choice (Illusion/Phantasm)
Under the influence of this cantrip, an individual eating will
taste whatever taste is desired.
Tune (Alteration)
With this cantrip, the bard can bring one note of an instrument
in tune with either a hummed note, the equivalent note played by
a second instrument (in which case the component of the spell is
that other instrument, which is obviously not consumed in the
casting; what good would that do?), or the result of a preceding
pitch cantrip (q.v.). The one note will end up perfectly in tune
with the reference note. As many instruments as are in the area
of effect can be brought into tune at once.
A well-tuned instrument (with two or more tuned notes) has the
effect of making the bard's songs more melodious and enjoyable;
this has the game effects of reducing the saving throws of
hostile creatures versus the bard's mood-altering story telling
by 1, as well as making the bard's morale-boosting song affect
the listeners for an additional 50% longer (i.e., one-and-a-half
rounds per level) than it usually does.
Too many notes perfectly tuned on an instrument, however, will
have a negative effect on other bards in the area, who will
realise that the tuned instrument has been magically tampered
with to sound so perfect. For each note above one that the
instrument has been tuned, the hostile bard personally gets a +1
to his saving throw versus the playing bard's influencing
reactions effects.
Although the tuning is instantaneous, the effects of the cantrip
last for a while. In perfect conditions (humidity on the low
side, comfortable temperature, no rough handling), the
instrument will stay tuned for a week. In less than perfect
conditions (typical adventuring abuse, for example), the
instrument will have to be re-tuned every day. If the instrument
is taken apart for storage, such as flutes or other woodwinds
are, the instrument will have to be re-tuned every time it is
reassembled.
The reverse of this cantrip, untune, causes one note of the
specified instrument to become horribly out of tune. It also has
the side effect of turning the wizard's hands a brilliant red
for one turn after the cantrip is cast, unfortunately.
Umbrella (Abjuration)
As with all cantrips, this one can be very useful, but not very
powerful. It manifests itself as a field of force that resembles
an umbrella. It lasts for up to one hour per level of the wizard
at most, but if the concentration of the wizard is broken for
more than one round, it will fade away. It actually does have
some form and is "worth" 6 HP, but only magical weapons will
affect it.
Unbutton (Alteration)
By means of this cantrip, the caster can magically cause the
object of the magic to unbutton itself. The reverse, button,
buttons an object. A stronger spell in the works is power word,
disrobe.
Vision (Alteration)
This cantrip allows the wizard to see things in the distance up
to three times better for the duration of this spell. It also
allows him to see things more clearly as they appear to be only
one third of the distance away. It does, however, cause some
problems when trying to see things close-up. The spell's
duration may be ended at any time.
Wash (Invocation/Evocation)
Range: 0
This spell removes dirt from all smooth surfaces in the area of
effect. This includes skin, dishes, and stone walls, but not
wood (unless highly polished), a dirt floor, etc. The caster
sweeps her arm in a wide arc while muttering the arcane phrase.
Range: 0
Components: V, S
Duration: Permanent
Casting Time: 1 minute
Area of Effect: 1-yard per level cube touched
Saving Throw: None
Author: Unknown
Range: 10 yards
Components: V, S
Duration: 1 round per level
Casting Time: 1
Area of Effect: One creature
Saving Throw: Negates
Author: Mike Parasich <mnp@alpha.sunquest.com>
Range: 10 feet
Components: V, S
Duration: 2d6 seconds
Casting Time: 1
Area of Effect: One person
Saving Throw: Negates
Author: Jim Vassilakos <jimv@ucrmath.ucr.edu>
Range: 0
Components: S
Duration: Permanent
Casting Time: 1
Area of Effect: One grape
Saving Throw: None
Author: Ronald Jones (Greymoon) <jonesrd@sjsuvm1.bitnet>
Range: 0
Components: V, S, M
Duration: 1 round
Casting Time: 1
Area of Effect: The caster
Saving Throw: None
Author: Unknown
Range: 3 feet
Components: V, S, M
Duration: Concentration
Casting Time: 4
Area of Effect: Special
Saving Throw: None
Author: Unknown
Reversible
Range: 0
Components: V
Duration: Special
Casting Time: 1
Area of Effect: Special
Saving Throw: None
Author: D.J. McCarthy <dmccart@modl01.intel.com>
Range: 20 yards
Components: S
Duration: Instantaneous
Casting Time: 1
Area of Effect: 100 yards
Saving Throw: None
Author: Thomas Weigel <nsbos0340@nsula.edu>
Reversible
Range: 0
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: Person touched
Saving Throw: None
Author: Thomas Weigel <nsbos0340@nsula.edu>
Range: 0
Components: S, M
Duration: Permanent
Casting Time: 1
Area of Effect: Equivalent of one bottle or less
Saving Throw: None
Author: Ronald Jones (Greymoon) <jonesrd@sjsuvm1.bitnet>
Reversible
Range: 10 yards
Components: V, S
Duration: 1 round per level
Casting Time: 1
Area of Effect: One creature per 2 rounds
Saving Throw: Negates
Author: Morgan Blackheart of the Chaotic Realm <ecz5tan@mvs.oac.ucla.edu>
Range: 0
Components: S, M
Duration: Permanent
Casting Time: 1
Area of Effect: Equivalent of one bottle or less
Saving Throw: None
Author: Ronald Jones (Greymoon) <jonesrd@sjsuvm1.bitnet>
Range: 0
Components: V
Duration: Instantaneous
Casting Time: 1
Area of Effect: Piece of cloth touched
Saving Throw: None
Author: Thomas Weigel <nsbos0340@nsula.edu>
Range: 1 yard + 1 yard per 3 levels
Components: S
Duration: Instantaneous
Casting Time: 1
Area of Effect: Special
Saving Throw: Special
Author: Max Becherer <becherer@suna0.cs.uiuc.edu>
Range: 1 foot
Components: V, S
Duration: 10 minutes per level
Casting Time: 1
Area of Effect: 10x3-inch area
Saving Throw: None
Author: The Carnal Knowledge Guide <c/o c2mxblue@fre.fsu.umd.edu>
Range: 10 yards
Components: V, S
Duration: 2 hours per level
Casting Time: 1 turn
Area of Effect: Special
Saving Throw: None
Author: The Carnal Knowledge Guide <c/o c2mxblue@fre.fsu.umd.edu>
Reversible
Range: 0
Components: V, S
Duration: Concentration
Casting Time: 2
Area of Effect: One target
Saving Throw: Negates
Author: Narek
Range: 0
Components: V, M
Duration: 10 minutes
Casting Time: 3
Area of Effect: The caster
Saving Throw: Special
Author: Narin
Range: 0
Components: V
Duration: Concentration
Casting Time: 1 round
Area of Effect: The caster
Saving Throw: None
Author: Unknown
Range: 10 feet
Components: V, S
Duration: 1 turn per level
Casting Time: 1
Area of Effect: One pillow
Saving Throw: None
Author: Morgan Blackheart of the Chaotic Realm <ecz5tan@mvs.oac.ucla.edu>
Range: 0
Components: V
Duration: 2 rounds
Casting Time: 1
Area of Effect: The caster
Saving Throw: None
Author: Martin Ott <p581mao@mpifr-bonn.mpg.de>
Reversible
Range: 0
Components: V, M
Duration: 3 hours + 1 hour per level
Casting Time: 2
Area of Effect: Person touched
Saving Throw: None
Author: Unknown
Range: 0
Components: V, S
Duration: Permanent
Casting Time: 1 minute
Area of Effect: 1-yard per level cube touched
Saving Throw: None
Author: Unknown
Range: 0
Components: V
Duration: Instantaneous
Casting Time: 1
Area of Effect: Piece of clothing touched
Saving Throw: None
Author: Thomas Weigel <nsbos0340@nsula.edu>
Range: 6 yards + 1 yard per level
Components: V, S
Duration: One second
Casting Time: 1
Area of Effect: One creature
Saving Throw: Special
Author: Max Becherer <becherer@suna0.cs.uiuc.edu>
Reversible
Range: 10 feet
Components: V, S
Duration: 30 minutes per level
Casting Time: 1
Area of Effect: One person
Saving Throw: None
Author: The Carnal Knowledge Guide <c/o c2mxblue@fre.fsu.umd.edu>
Range: 0
Components: V, S
Duration: 1 hour per level
Casting Time: 1
Area of Effect: 30-foot radius
Saving Throw: None
Author: Jim Vassilakos <jimv@ucrmath.ucr.edu>
Range: 10 feet
Components: V, S, M
Duration: Concentration
Casting Time: 1
Area of Effect: One feather
Saving Throw: None
Author: Silvadel
Range: 10 feet
Components: V, S
Duration: Instantaneous
Casting Time: 1
Area of Effect: One creature
Saving Throw: Negates
Author: Jim Vassilakos <jimv@ucrmath.ucr.edu>
Reversible
Range: 0
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: Person touched
Saving Throw: Negates
Author: Unknown
Range: 0
Components: V, S
Duration: Permanent
Casting Time: 1 minute
Area of Effect: 1-yard per level cube touched
Saving Throw: None
Author: Unknown
Range: 1d4 feet
Components: S
Duration: Instantaneous
Casting Time: 1
Area of Effect: A few square feet
Saving Throw: Special
Author: Max Becherer <becherer@suna0.cs.uiuc.edu>
Range: 0
Components: V, S
Duration: 1 round per 4 levels
Casting Time: 1
Area of Effect: Four spheres, 1-foot diameter each
Saving Throw: None
Author: Unknown
Range: 10 feet
Components: V, S
Duration: 30 minutes per level
Casting Time: 1
Area of Effect: One person
Saving Throw: None
Author: The Carnal Knowledge Guide <c/o c2mxblue@fre.fsu.umd.edu>
Range: 20 feet
Components: V, S
Duration: Instantaneous
Casting Time: 3
Area of Effect: One pebble
Saving Throw: Special
Author: Max Becherer <becherer@suna0.cs.uiuc.edu>
Range: 0
Components: S
Duration: 1 round
Casting Time: 1
Area of Effect: The caster
Saving Throw: None
Author: Styrman <maurin@leland.stanford.edu>
Range: 30 feet
Components: V, S
Duration: 1 round per level
Casting Time: 1
Area of Effect: One creature
Saving Throw: Negates
Author: Jim Vassilakos <jimv@ucrmath.ucr.edu>
Reversible
Range: 0
Components: V or M
Duration: Instantaneous
Casting Time: 1
Area of Effect: 5-foot radius sphere
Saving Throw: None
Author: Martin Ott <p581mao@mpifr-bonn.mpg.de>
Range: 0
Components: V, S
Duration: 1 hour per level
Casting Time: 1
Area of Effect: The caster
Saving Throw: None
Author: Unknown
Reversible
Range: 10 feet
Components: V, S
Duration: Instantaneous
Casting Time: 1
Area of Effect: One object
Saving Throw: None
Author: Morgan Blackheart of the Chaotic Realm <ecz5tan@mvs.oac.ucla.edu>
Range: 0
Components: V, S
Duration: 1 turn
Casting Time: 1
Area of Effect: The caster
Saving Throw: None
Author: Unknown
Components: V, S
Duration: Instantaneous
Casting Time: 1
Area of Effect: One 10x10x10 foot cube
Saving Throw: None
Author: Thomas Weigel <nsbos0340@nsula.edu>