Amministratore aza Inviata 29 Luglio 2005 Amministratore Segnala Condividi Inviata 29 Luglio 2005 January Races of the Dragon Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, and Kolya Raven Liquette A new D&D sourcebook detailing races descended from dragons. Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. The book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells and magic items. 160 page hardcover, $29.95 Player's Guide to Eberron James Wyatt, Keith Baker, Luke Johnson, Steven Stan! Brown The ultimate rules companion and gazatteer for Eberron players. The Player's Guide to Eberron contains everything a player needs to know about the Eberron campaign setting. Presenting information in an innovative spread format, this comprehensive gazatteer covers key topics a character should know about, from Aerenal to Zilargo, house politics to the Last War, dragons to the Lords of Dust, without revealing information meant for Dungeon Masters only. New feats, prestige classes, magic items, and spells are included in the relevant entries. 160 page hardcover, $29.95 February The Red Hand of Doom James Jacobs with Richard Baker An exciting super-adventure that pits heroes agains an army bent on domination. Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the evil queen of dragons, and eventually come face-to-face with her draconic minions. This 128-page adventure features a new format easily used by Dungeon Masters. The Red Hand of Doom includes encounters designed for use with the D&D miniatures game. 128 page softcover, $24.95 d20 Future Tech Rodney Thompson and JD Wiker New gear and technology for any d20Modern or d20 Future campaign. d20 Future Tech is an extensive collection of high-tech items for use by players and Gamemasters. Building on subsystems first presented in d20 Future, d20 Future Tech presents new gear and options for characters, vehicles, starships, and mecha. Covering technology levels from the current era to the far future, this supplement can be used in any style of modern of future campaign. 96 page softcover, $19.95 March Tome of Magic: Pact, Shadow, and the True Name Magic Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb Three new magic systems for any D&D campaign. Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. True name magic gives characters that learn and properly use the true name of a creature or object immense poer over it. All three systems introduce new base classes and spellcasting mechanics. Also included are new feats, prestige classes, magic items, and spells. 288 page hardcover, $39.95 Power of Faerun Ed Greenwood and Eric L. Boyd A new guidebook for high-level play in the Forgotten Realms campaign setting. Power of Faerun is a comprehensive guidebook to playing high-level heroes and running high-level campaigns in the Forgotten Realms. This supplement introduces new options to players and Dungeon Masters as well as guidelines for startig a temple, running a guild, leading an army, serving the crown, and participating in political intrigues. 160 page hardcover, $29.95 April Complete Psionic Bruce R. Cordell and Christopher Lindsay The essential Sourcebook for expanding the use of psionic power by any character. Complete Psionics provides new options for creating and playing rich psionic characters. Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or just looking to expand yor character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds. 160 page hardcover, $29.95 Fantastic Locations: The Keep of Fallen Kings An exciting poster map product! Fantastic Locations: The Keep of Fallen Kings features two double-sided poster maps for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign./ Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore. 16 page + 2 poster maps, $14.95 Voyage of the Golden Dragon Ed Stark The fourth stand-alone adventure for the Eberron campaign setting. This low-level stand-alone Eberron adventure revolves around the maiden voyage of the Golden Dragon, an immense elemental skyship created as a symbol of peace by the Five Nations of Khorvaire. On the Golden Dragon itself and at the locations it visits, the player characters must unravel plots of intrigue against the ship and its important passengers. Though it in not necessary to play previous Eberron adventures before Voyage of the Golden Dragon, sidebars explaining how they can be linked together are included. 32 page saddle-stitched, $9.95 Link al commento Condividi su altri siti More sharing options...
Nemo Inviato 29 Luglio 2005 Segnala Condividi Inviato 29 Luglio 2005 curioso. ho un aumento della salivazione... (vediamo se qualcuno coglie la citazione) tutto ufficiale wizards, giusto? Link al commento Condividi su altri siti More sharing options...
Aerys II Inviato 29 Luglio 2005 Segnala Condividi Inviato 29 Luglio 2005 curioso. ho un aumento della salivazione... (vediamo se qualcuno coglie la citazione) L'Ultima Burba. Parlando di nonnismo. Comunque non si sa niente delle traduzioni dei manuali già usciti? 1 Link al commento Condividi su altri siti More sharing options...
chandwick Inviato 1 Agosto 2005 Segnala Condividi Inviato 1 Agosto 2005 Naturalmente sono le versioni in inglese, vero? Quanto dovremo aspettare x le traduzioni? Link al commento Condividi su altri siti More sharing options...
Alarius Inviato 1 Agosto 2005 Segnala Condividi Inviato 1 Agosto 2005 January March Tome of Magic: Pact, Shadow, and the True Name Magic Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb Three new magic systems for any D&D campaign. Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. True name magic gives characters that learn and properly use the true name of a creature or object immense poer over it. All three systems introduce new base classes and spellcasting mechanics. Also included are new feats, prestige classes, magic items, and spells. 288 page hardcover, $39.95 Power of Faerun Ed Greenwood and Eric L. Boyd A new guidebook for high-level play in the Forgotten Realms campaign setting. Power of Faerun is a comprehensive guidebook to playing high-level heroes and running high-level campaigns in the Forgotten Realms. This supplement introduces new options to players and Dungeon Masters as well as guidelines for startig a temple, running a guild, leading an army, serving the crown, and participating in political intrigues. 160 page hardcover, $29.95 Interessante.... Link al commento Condividi su altri siti More sharing options...
Dargon Inviato 1 Agosto 2005 Segnala Condividi Inviato 1 Agosto 2005 Quanto dovremo aspettare x le traduzioni?Forse proprio aza scrisse in un altro topic "pensa che sono indietro di 2 anni..." Link al commento Condividi su altri siti More sharing options...
Kordian Inviato 1 Agosto 2005 Segnala Condividi Inviato 1 Agosto 2005 effettivamente ci sarà da aspettare mooooolto.....però ho l'impressione che stiano uscendo un po' troppi manuali Come al solito direi... è ho come la vaga impressione che moltissimi non saranno neppure tradotti!! Link al commento Condividi su altri siti More sharing options...
Codan il bardo Inviato 2 Agosto 2005 Segnala Condividi Inviato 2 Agosto 2005 Sai per caso le uscite dei manuali in Italiano??? Link al commento Condividi su altri siti More sharing options...
chandwick Inviato 5 Agosto 2005 Segnala Condividi Inviato 5 Agosto 2005 Mi AUTOquoto per ricordarvi che non sono stato ascoltato X i manuali in italiano dovremmo essere indietro di circa 2 anni, se non ricordo male Link al commento Condividi su altri siti More sharing options...
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