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Sto facendo tutte queste domande sul veleno per la creazione di una CdP inventata da me che presto pubblicherò sul forum.

Allora, la domanda è: Quanto tempo ci vuole per applicare una dose di veleno su una superficie come un'arma? Io avrei pensato ad un'azione di movimento che provoca attacchi d'opportunità, ma esiste una regola specifica?


Inviato

Sto facendo tutte queste domande sul veleno per la creazione di una CdP inventata da me che presto pubblicherò sul forum.

Allora, la domanda è: Quanto tempo ci vuole per applicare una dose di veleno su una superficie come un'arma? Io avrei pensato ad un'azione di movimento che provoca attacchi d'opportunità, ma esiste una regola specifica?

azione standard. dalla faq della 3.5:

How long does it take for an untrained person to apply

poison to a blade, while having a 5% chance to poison

themselves? Additionally, how long does it take someone

trained with poison, like an assassin?

Applying a poison to a weapon is the same kind of action

as applying an oil: a standard action. This remains the same

whether or not the character can apply poison without risk to

himself. The ninja class that appears in Complete Adventurer

gains the ability at 9th level to apply poison as a move action.

When in doubt, if a task requires using or activating

something, it’s probably at least a standard action (and may be

a full-round action). Most move actions either involve actual

movement of the character (such as walking, climbing, or

standing up) or moving an item (such as drawing a weapon,

closing a door, or retrieving a stored item). That isn’t a hard-

and-fast rule of the game, but it’s a useful tool to evaluate

corner cases that aren’t handled by Table 8–2: Actions in

Combat on page 141 of the Player’s Handbook.

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azione standard. dalla faq della 3.5:

How long does it take for an untrained person to apply

poison to a blade, while having a 5% chance to poison

themselves? Additionally, how long does it take someone

trained with poison, like an assassin?

Applying a poison to a weapon is the same kind of action

as applying an oil: a standard action. This remains the same

whether or not the character can apply poison without risk to

himself. The ninja class that appears in Complete Adventurer

gains the ability at 9th level to apply poison as a move action.

When in doubt, if a task requires using or activating

something, it’s probably at least a standard action (and may be

a full-round action). Most move actions either involve actual

movement of the character (such as walking, climbing, or

standing up) or moving an item (such as drawing a weapon,

closing a door, or retrieving a stored item). That isn’t a hard-

and-fast rule of the game, but it’s a useful tool to evaluate

corner cases that aren’t handled by Table 8–2: Actions in

Combat on page 141 of the Player’s Handbook.

Grazie Dus! You are the best :-D

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