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Cerco/Non Trovo/Esiste? (5)


Richter Seller

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salve, il famiglio immondo di abissi e inferi rimanda la descrizione dei suoi effetti su stregoni e bardi sul dungeon master...il problema è che non lo trovo, mi potete dire pagina, paragrafo, capitolo di dove sta scritto? (una cosa in dettaglio in poche parole) grazie!

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Cerco un oggetto magico che mi consenta di vedere molto lontano e di ampliare il mio campo visivo per sfruttare il talento epico Tiro Distante che mi permette di attaccare con un arma a distanza qualunque cosa sia nel mio campo visivo senza penalità di gittata

Non sono sicurissimo ma mi sembra di aver visto qualcosa del genere sul Magic Item Compendium

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  • Supermoderatore

Quando hai un dubbio regolistico, per prima cosa consulta l'SRD.

Nel tuo caso specifico puoi guardare qui, ma soprattutto qui.

Spoiler:  
Wild shape (Su): At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use wild shape, you regain hit points as if you had rested for a night.

Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.

The form chosen must be that of an animal the druid is familiar with.

A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

Alternate Form (Su): A creature with this special quality has the ability to assume one or more specific alternate forms. A true seeing spell or ability reveals the creature’s natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template. Assuming an alternate form results in the following changes to the creature:

The creature retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the creature gains that subtype as well.

The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature).

The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form.

The creature retains the special qualities of its original form. It does not gain any special qualities of its new form.

The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or supernatural attacks of its new form.

The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form. Apply any changed physical ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution.

Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.

The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.

The creature is effectively camouflaged as a creature of its new form, and it gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.

Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and viceversa.) Gear returns to normal size if dropped.

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grazie mille!

un altra cosa:

un druido/barbaro in forma selvatica quindi può andare in ira?

Si.

scusate ancora, c'e' una guida per tutti gli animali in cui il druido si può trasformare?

Manuale dei mostri.

C'è un incantesimo di invisibilità che non trovo. E' di alto livello e rende invisibili anche a blindsight se non ricordo male.

così è un po' poco... non ricordi altro?

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scusate, non so se questo è il posto giusto dove porre questa domanda ma mi pare il posto più adatto.

mi domandavo se esiste il manuale "oriental Adventure" in italiano, e se si come si chiama in italiano?

vorrei procurarmelo ma la mia libraia di fiducia vuole il titolo esatto per farlo arrivare.

grazie in anticipo per le eventuali risposte!

a presto!

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scusate tanto, ma stasera sono incappato in un problema di ricerca, ovvero mentre sfogliavo molti dei miei manuali non sono riuscito a trovare la variante del ranger con la forma selvatica...

punto primo: esiste, visto che lo cercavo consigliato da un amico?

punto secondo: dove posso trovarlo, se si soddisfa il punto primo?

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