Ash Inviata 23 Ottobre 2010 Segnala Inviata 23 Ottobre 2010 Prendendo spunto da altre CdP e dalle mie conoscenze di SW ho creato la mia versione del Cavaliere Jedi. Direi che è completa al 95% e necessita solo di qualche ritocco (più una definizione decente per Bond Blade). Ho pensato non fosse una cattiva idea renderla pubblica e magari sentire qualche parere. Scusate se non posto anche la tabella, ma non son abbastanza pratico per una cosa del genere. Jedi Hit Die: d8 Entry Requirements Alignment: Any Lawful. Base Attack Bonus: +4 Skills: Concentration 8 ranks, Craft (Weaponsmithing) 4 ranks Martial Maneuvers: Must know at least two martial maneuvers, including one strike. Martial Stances: Must know at least one martial stance. Powers: Must have a power point reserve of at least one power point. Class Skills Balance, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Jump, Knowledge, Listen, Psicraft, Sense Motive, Spot, Tumble Skill Points at Each Level 4 + Int. Modifier. Class Features Maneuvers At each odd-numbered level, a Jedi gains a new maneuver known from the Diamond Mind, Iron Heart or Tiger Claw disciplines. A Jedi must meet the maneuver's prerequisite to learn it. She adds her full Jedi levels to her initiator level to determine her total initiator level and her highest-level maneuvers known. At 2nd level, 4th level, 6th level and 8th level, she gains an additional maneuver readied per day. Stances Known At 4th level and 8th level, a Jedi learns a new martial stance from the Diamond Mind, Iron Heart or Tiger Claw disciplines. She must meet a stance's prerequisite to learn it. Powers Known Each level except 1st and 6th , a Jedi gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of Jedi to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly. If a character had more than one manifesting class before she became a Jedi, she must decide to which class she adds the new level of Jedi for the purpose of determining power points per day, powers known, and manifester level. If the character did not belong to a manifesting class before taking this prestige class, she does not gain manifesting levels. Focused Power Beginning at 1st level, a Jedi can focus her psionic energy to empower her martial abilities. As a swift action, she can spend 1 power point to gain a +1 bonus on your attack roll, as well as an extra 1d10 bonus on her damage roll. For every 2 additional power point she spends, the bonus on her attack roll increase by 1 and the bonus on her damage roll increase by 1d10. A Jedi can spend a maximum of 17 power point each round to gain those bonuses. Those bonuses lasts until the end of her turn. Lightsaber Beginning at 1st level, a Jedi can use the Bond Blade and Summon Lightsaber powers at will. Lucid Buffer At 2nd level, a Jedi becomes especially skilled at resisting mental attacks. She gains a +4 competence bonus on saving throws against all compulsions and mind-affecting effects. This ability is active even if the Jedi is unconscious, stunned, or otherwise helpless. Mind Trick At 4th level and higher, a Jedi adds her full class level to any Bluff, Diplomacy, Gather Information, or Intimidate checks she makes. Mind Trick (Alternate Class Feature) At 4th level and higher, a Jedi adds one-half her class level to the Save DC of her Psionic Charm, Psionic Suggestion and Psionic Dominate powers. Breach Power Resistance A Jedi of 6th level or higher can enhance her weapon with psionic might. Each successful melee attack (or ranged attack if the target is within 30 feet) she makes with her weapon against a creature with power resistance temporarily reduces its power resistance by 1. Unless the creature is slain, its lost power resistance returns all at once 12 hours later. This ability is active as long as the Jedi is psionically focused. Cerebral Immunity On reaching 8th level, a Jedi gains protection from all devices, powers, and spells that influence the mind. This ability shields her against almost all mind-affecting powers and effects (though the Jedi can selectively allow powers or spells to affect her). The ability even foils Bend Reality, Limited Wish, Miracle, Reality Revision, and Wish when they are used to mentally influence a Jedi. This ability is active as long as the Jedi is psionically focused. Quickening Strike At 10th level, when the Jedi successfully attacks an enemy with a martial strike, a power of 5th level or lower that she manifests before the end of her next turn is quickened (as by the Quicken Power metapsionic feat). Manifesting a power that has been quickened by this ability does not increase the power point cost of the power she manifests. A Jedi does not need to know the Quicken Power feat to use this ability. A Jedi can use this ability once per encounter. Bond Blade Metacreativity Level: Jedi 1 Display: Material Manifesting Time: 1 Hour Range: 0 Feet Effect: . Duration: Instantaneous Saving Throw: No Power Resistance: No You create a magical bond between the hilt and the blade of a sword you crafted. ????????????????????????????????????????????? ???????????????????????????????????????? Material Component A deep crystal sword crafted by you. XP Cost 500 xp? Summon Lightsaber Psychoportation Level: Jedi 1 Display: Auditory Manifesting Time: 1 Swift Action Range: See Text. Effect: Your bonded blade. Duration: Instantaneous Saving Throw: No Power Resistance: No You call your bonded blade directly to your hand. While holding the hilt of a Bonded Blade, you can summon the blade of the sword as a swift action. The blade remains as long as you hold the hilt and 1 round after you drop the hilt. You can dismiss the blade at any time you want with a swift action. Focus A Bonded Blade hilt.
kiba89 Inviato 24 Ottobre 2010 Segnala Inviato 24 Ottobre 2010 Io avrei puntato a creare una classe, una cdp non ce la vedo molto e mi sembra un po' limitativa per creare uno Jedi, poi vedo che per accedervi bisogna attingere per forza al TOB... Prova a vedere se trovi qualcosa di utile quì comunque: - Jedi Knight - Jedi Guardian - Jedi Sentinel
MizarNX Inviato 24 Ottobre 2010 Segnala Inviato 24 Ottobre 2010 L'idea ToB+Arti psioniche è un epic win. Specificherei le discipline anche nei prerequisiti, per il resto mi sembra ben fatta come cdp. Potresti provare a proporre delle classi base con poteri psionici/manovre, così da ricalcare meglio il jedi e, perché no, anche introducendo nuove discipline.
Ash Inviato 25 Ottobre 2010 Autore Segnala Inviato 25 Ottobre 2010 L'idea della CdP al posto della Classe Base era perchè partendo da questa CdP con qualche modifica si sarebbero potute ricavare CdP come il Jedi Guardian ( -poteri psi, + bonus da combattimento) o come il Jedi Consular ( + poteri psi, - bonus combattimento) se non addirittura passare ai sith, con meno fatica che non con una classe base. Creare una classe con manovre e poteri psionici magari potrebbe portare ad un risultato finale migliore, ma sarebbe un lavoro enorme (non escludo a priori di poterlo fare, ma non credo a breve), soprattutto perchè per una cosa del genere non sarebbe una cattiva idea creare discipline equivalenti ai 7 stili di combattimento Jedi (alcuni stili potrebbero essere essimilabili a discipline esistenti, ma non tutti). Per quanto riguarda questa CdP, in effetti mettere le discipline tra i prerequisiti è una buona idea, inoltre ero indeciso se aggiungere o meno la Devoted Spirit. Sono più propenso al "no", ma è comunque un dubbio che rimane. Inoltre non riesco a trovare un testo decente per Bond Blade. Dovrebbe essere un potere che crea il legame tra l'impugnatura e la lama della spada appena creata in modo da far sparire la lama, magari in uno spazio extradimensionale, pronta per essere evocata con il potere Summon Lightsaber. Sarei molto grato a chiunque postasse un testo per il potere
MizarNX Inviato 25 Ottobre 2010 Segnala Inviato 25 Ottobre 2010 Un aiuto per le discipline potresti trovarlo su manuali di Star Wars, appunto. Per esempio trovi molto sia nell'edizione Saga che nella precedente (che in pratica rispecchiano la versione 4 e la 3 di dnd, rispettivamente). Per quanto concerne DS direi di no, troppo "clericale".
Ash Inviato 25 Ottobre 2010 Autore Segnala Inviato 25 Ottobre 2010 Purtroppo non sono in possesso di nessun manuale di Star Wars Mi sono sempre basato su i film e su Wookieepedia. Il tutto tenendo presente sempre le fonti delle informazioni (Film>Storie e Videogames). Vedrò di procurarmi qualcosa con calma e magari mi cimenterò nell'impresa, chi può dirlo.
Ash Inviato 26 Ottobre 2010 Autore Segnala Inviato 26 Ottobre 2010 Posto la versione completa della CdP, ho aggiunto la tabella (più o meno ), inserito le discipline tra i prerequisiti e dato un testo accettabile a Bond Blade. Con questo, la CdP dovrebbe essere finita. Nel caso interessasse a qualcuno e la volesse giocare, sarei curioso di sapere poi come si è trovato. (Non mi fa editare il vecchio post. C'è un limite di tempo/post per poter editare?) Jedi Hit Die: d8 Entry Requirements Alignment: Any Lawful. Base Attack Bonus: +4 Skills: Concentration 8 ranks, Craft (Weaponsmithing) 4 ranks Martial Maneuvers: Must know at least two martial maneuvers, including one strike from the Diamond Mind, Iron Heart or Tiger Claw discipline. Martial Stances: Must know at least one martial stance from the Diamond Mind, Iron Heart or Tiger Claw discipline. Powers: Must have a power point reserve of at least one power point. Class Skills Balance, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Jump, Knowledge, Listen, Psicraft, Sense Motive, Spot, Tumble Skill Points at Each Level 4 + Int. Modifier. Class Features Maneuvers At each odd-numbered level, a Jedi gains a new maneuver known from the Diamond Mind, Iron Heart or Tiger Claw disciplines. A Jedi must meet the maneuver's prerequisite to learn it. She adds her full Jedi levels to her initiator level to determine her total initiator level and her highest-level maneuvers known. At 2nd level, 4th level, 6th level and 8th level, she gains an additional maneuver readied per day. Stances Known At 4th level and 8th level, a Jedi learns a new martial stance from the Diamond Mind, Iron Heart or Tiger Claw disciplines. She must meet a stance's prerequisite to learn it. Powers Known Each level except 1st and 6th , a Jedi gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of Jedi to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly. If a character had more than one manifesting class before she became a Jedi, she must decide to which class she adds the new level of Jedi for the purpose of determining power points per day, powers known, and manifester level. If the character did not belong to a manifesting class before taking this prestige class, she does not gain manifesting levels. Focused Power Beginning at 1st level, a Jedi can focus her psionic energy to empower her martial abilities. As a swift action, she can spend 1 power point to gain a +1 bonus on your attack roll, as well as an extra 1d10 bonus on her damage roll. For every 2 additional power point she spends, the bonus on her attack roll increase by 1 and the bonus on her damage roll increase by 1d10. A Jedi can spend a maximum of 17 power point each round to gain those bonuses. Those bonuses lasts until the end of her turn. Lightsaber Beginning at 1st level, a Jedi can use the Bond Blade and Summon Lightsaber powers at will. Lucid Buffer At 2nd level, a Jedi becomes especially skilled at resisting mental attacks. She gains a +4 competence bonus on saving throws against all compulsions and mind-affecting effects. This ability is active even if the Jedi is unconscious, stunned, or otherwise helpless. Mind Trick At 4th level and higher, a Jedi adds her full class level to any Bluff, Diplomacy, Gather Information, or Intimidate checks she makes. Mind Trick (Alternate Class Feature) At 4th level and higher, a Jedi adds one-half her class level to the Save DC of her Psionic Charm, Psionic Suggestion and Psionic Dominate powers. Breach Power Resistance A Jedi of 6th level or higher can enhance her weapon with psionic might. Each successful melee attack (or ranged attack if the target is within 30 feet) she makes with her weapon against a creature with power resistance temporarily reduces its power resistance by 1. Unless the creature is slain, its lost power resistance returns all at once 12 hours later. This ability is active as long as the Jedi is psionically focused. Cerebral Immunity On reaching 8th level, a Jedi gains protection from all devices, powers, and spells that influence the mind. This ability shields her against almost all mind-affecting powers and effects (though the Jedi can selectively allow powers or spells to affect her). The ability even foils Bend Reality, Limited Wish, Miracle, Reality Revision, and Wish when they are used to mentally influence a Jedi. This ability is active as long as the Jedi is psionically focused. Quickening Strike At 10th level, when the Jedi successfully attacks an enemy with a martial strike, a power of 5th level or lower that she manifests before the end of her next turn is quickened (as by the Quicken Power metapsionic feat). Manifesting a power that has been quickened by this ability does not increase the power point cost of the power she manifests. A Jedi does not need to know the Quicken Power feat to use this ability. A Jedi can use this ability once per encounter. Bond Blade Metacreativity Level: Jedi 1 Display: Material Manifesting Time: 1 Hour Range: Touch Target: A Deep Crystal Sword crafted by yourself Duration: Instantaneous Saving Throw: No Power Resistance: No You create a magical bond between the hilt and the blade of a sword you crafted. When this power is manifested the blade of the sword vanish into a nondimensional space, where is stored until you summon it with the Summon Lightsaber power, leaving only the hilt for you to hold. If the hilt is somehow damaged afterwards, the blade is lost forever. Material Component A deep crystal sword crafted by you. XP Cost 500 xp Summon Lightsaber Psychoportation Level: Jedi 1 Display: Auditory Manifesting Time: 1 Swift Action Range: See Text. Effect: A bonded blade. Duration: Instantaneous Saving Throw: No Power Resistance: No You call your bonded blade directly to your hand. While holding the hilt of a Bonded Blade, you can summon the blade of the sword as a swift action. The blade remains as long as you hold the hilt and 1 round after you drop the hilt. You can dismiss the blade at any time you want with a swift action. Focus A undamaged Bonded Blade hilt.
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