Goz Inviata 11 Giugno 2011 Segnala Inviata 11 Giugno 2011 Situazione di gioco nello specifico: il mio Druido Elfo della Luna trasformato in AQUILA sta inseguendo un Fey'ri in volo, entrambi siamo colpiti da un incantesimo di sonno...il Fey'ri supera il tiro salvezza... io mantengo l'immunità da sonno degli elfi della luna o nella forma selvatica non ho questa capacità e devo effettuare un tiro salvezza?? Nei manuali dice: Pag 257 Man. Giocatore Metamorfosi (inc. a cui fa rifermineto forma selvatica) ...Inoltre acquisisce tutti gli attacchi speciali straordinari posseduti dalla forma selvatica ma non acquisisce le qualità speciali straordinarie possedute dalla nuova forma... Non viene menzionato una eventuale perdita dei tratti razziali da nessuna parte, nè qui nè nella descrizione di Forma Selvatica. Quindi in soldoni...mantengo i tratti razziali dell'elfo e di conseguenza sono ancora immune da sonno???
Idrahil Inviato 11 Giugno 2011 Segnala Inviato 11 Giugno 2011 Wild Shape (Su) At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use wild shape, you regain lost hit points as if you had rested for a night. Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet. The form chosen must be that of an animal the druid is familiar with. A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) Alternate Form A creature with this special quality has the ability to assume one or more specific alternate forms. A true seeing spell or ability reveals the creature’s natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template. Assuming an alternate form results in the following changes to the creature: The creature retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the creature gains that subtype as well. The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature). The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form. The creature retains the special qualities of its original form. It does not gain any special qualities of its new form. The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or attacks of its new form. The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form. Apply any changed physical ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution. The creature retains its hit points and save bonuses, although its save modifiers may change due to a change in ability scores. Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses. The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components. The creature is effectively camouflaged as a creature of its new form, and it gains a +10 bonus on Disguise checks if it uses this ability to create a disguise. Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and vice versa.) Gear returns to normal size if dropped. Mantieni le qualità speciali della tua forma normale... indi anche l'immunità agli incantesimi di Sonno.
Goz Inviato 11 Giugno 2011 Autore Segnala Inviato 11 Giugno 2011 Sfrutto il post aprendo una parentesi per un chiarimento...considerando l'attacco principale dell'aquila...2 artigli +3 (taglia,bab,caratteristica,talento) devo solo sostituire il bab di aquila con quello del mio lvl di druido giusto ?
KlunK Inviato 11 Giugno 2011 Segnala Inviato 11 Giugno 2011 Sì, e togli i benefici del talento se tu come druido non ce l'hai.
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