Vai al contenuto

Psion erudito e incantesimi arcani del 9


Halaster

Messaggio consigliato

Ho un giocatore che fa uno psion erudito (con il solito talento per imparare la roba arcana) e di base sono quasi agli epici (19/20) attualmente.

Lui mi chiede se può imparare inc del nono in quanto ha il dubbio perché normalmente potrebbe solo di un livello sotto il suo.

Qualche anima pia mi può illuminare?

Link al commento
Condividi su altri siti


  • Risposte 5
  • Creato
  • Ultima risposta

Principali partecipanti

Principali partecipanti

Qua c'è la descrizione della variante Convert Spell to Power.

Convert Spell to Power

Your training has included basic magical theory as well as the usual psionic training.

Replaces: You lose your 1st-level bonus feat.

Benefit: You add Spellcraft to your class skill list, which allows you to attempt to convert an arcane spell into a power you can add to your repertoire. You treat the spell as a discipline power for the basis of learning it, and you must first succeed on a Spellcraft check (DC 15 + the spell's level) and then a Psicraft check as per the normal rules of learning a discipline power (see page 154 of Complete Psionic).

Each spell costs a certain number of power points to manifest. The higher the level of the spell, the more power points it costs. The table below describes each spell's cost.

Note: If this system intrigues you, you can see a spell point variant system starting on page 153 of Unearthed Arcana.

Spell

Level Power

Point

Cost

0 0*

1 1

2 3

3 5

4 7

5 9

6 11

7 13

8 15

9 17

* 0-level spells cost no power points to manifest. Instead you may manifest a number of 0-level spells each day equal to three + the number of power points gained by that class at 1st level.

The erudite uses her manifester level for determining the effects of the spell being manifested, with one significant exception. Spells that deal a number of dice of damage based on caster level (such as magic missile,searing light, or lightning bolt) deal damage as if cast by a character of the minimum level of the class capable of casting the spell. Spells whose damage is partially based on caster level, but that don't deal a number of dice of damage based on caster level (such as produce flame or an inflict spell) use the erudite's normal manifester level to determine damage. Use the erudite's normal manifester level for all other effects, including range and duration.

For example, a fireball deals a number of dice of damage based on the erudite's manifester level, so when manifested it deals 5d6 points of damage (as if cast by a 5th-level wizard, which is the minimum level of wizard capable of casting fireball).

An erudite can pay additional power points to augment the dice of damage dealt by a spell. Every 1 extra power point spent at the time of manifesting increases the spell's effective caster level by 1 for purposes of dealing damage. The damage-dealing spell's caster level cannot be increased above the erudite's manifester level, or above the normal maximum allowed by the spell.

For example, even at 7th level, our erudite's lightning bolts deal only 5d6 points of damage (just like a 5th-level wizard) unless she spends extra power points. If she spends 1 extra power point (making the lightning bolt cost 6 points rather than 5), the spell deals 6d6 points of damage. A second extra power point would increase the damage to 7d6 points, but she can't spend more points than this, since her manifester level is only 7th. Were she 10th level or higher, she could spend a maximum of 5 extra power points on this spell, raising the damage up to 10d6, the maximum allowed for a lightning bolt spell.

Similarly, her magic missile spell shoots only one missile unless she spends extra power points. An extra 2 power points increases the caster level from 1st to 3rd, granting her one additional missile. She can spend a maximum of 6 additional power points in this manner, increasing her effective caster level to 7th for damage purposes and granting her a total of four missiles. If she were 9th level or higher, she could spend a maximum of 8 extra power points, granting her five missiles (just like a 9th-level caster).

Spells that allow a character to recall or recast a spell cannot be learned.

Because the spells are now effectively psionic powers, they are no longer affected by metamagic feats. However, metapsionic feats can affect them as they would a psionic power.

As with casting a spell, manifesting a spell may require certain components (see page 174 of the Player's Handbook). Some of the components remain unchanged, such as verbal, somatic, and XP cost. Spells with expensive material components (non-negligible) require you to spend an additional 2 power points when manifesting the spell in lieu of the material components. If you happen to have the material components, no additional power point cost is assessed. Spells with a focus are treated the same as those with a material component. If the spell has an expensive material component and a focus, the additional power point cost would be 4.

In breve no, non esiste alcun punto in cui viene detto che gli incantesimi convertibili siano di un livello in meno rispetto al ML.

Link al commento
Condividi su altri siti

Spoiler:  
A si?

Wow, beh penso che terrò comunque questa limitazione come house rule (già lo ho forzato a non imparare da altre liste che non siano quella da mago/stregone) se no è veramente troppo come dici tu.

Grazie per il chiarimento!

edit: mi sorge un dubbio, rileggendo sto benedetto erudito (per fortuna che è l'ultima campagna 3.5 che faccio e in pathfinder non ci sono :P) che nella sezione sull'imparare i nuovi poteri dice:

"in any case an erudite can learn discipline-only power only if it is one level lower than the higher levele power he can manifest"

Per cui anche se le tratta come da disciplina il blocco c'è mi pare.

Link al commento
Condividi su altri siti

MizarNX, ti sei confuso.

L'erudito tratta gli incantesimi come poteri di disciplina, quindi ha la limitazione del livello massimo inferiore di uno. Questa limitazione degli eruditi si applica infatti proprio ai poteri di disciplina.

Gli eruditi di base non selezionano alcuna disciplina a differenza degli psion, a meno che non usino l'apposita variante che però è incompatibile con Convert Spell to Power.

In sintesi, un erudito con CStP di base funziona così:

- Apprende normalmente i poteri generici da innato/psion.

- Può apprendere i poteri esclusivi di una disciplina psionica e gli incantesimi arcani, ma devono essere di un livello inferiore al massimo livello di potere che può lanciare.

- Non può apprendere poteri psionici di altre classi, salvo prendendo il talento Espandere Conoscenza.

- Non può apprendere incantesimi divini.

Link al commento
Condividi su altri siti

Crea un account o accedi per commentare

Devi essere un utente registrato per poter lasciare un commento

Crea un account

Crea un nuovo account e registrati nella nostra comunità. È facile!

Registra un nuovo account

Accedi

Hai già un account? Accedi qui.
 

Accedi ora
×
×
  • Crea nuovo...