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Inviato

Mi dispiace tanto ma mi tiro indietro...con dei compagni di università sono riuscito a mettere su un gruppo di gioco e non credo di poter gestire due appuntamenti settimanali. Piuttosto che abbandonarvi a meta è meglio che mi ritiro subito...

Scusate ancora...buon game!

PS

Spoiler:  
Riusciremo mai a giocare assieme Lama?

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Ok, ti ho aggiunto e qui c'e' la scheda, manca solo l'equip.

Spoiler:  
Name: Kyle

Race: Human

Player: Lamadanzante

Classes: Druid1

Hit Points: 10

Experience: 0 / 1000

Alignment: True Neutral

Vision:

Speed: Walk 30 ft.

Languages: Common, Druidic, Elven

Stat Score Mod

STR 10 (+0)

DEX 10 (+0)

CON 14 (+2)

INT 12 (+1)

WIS 18 (+4)

CHA 10 (+0)

-------------------------- Skills --------------------------

Skill Total Rnk Stat Msc

Appraise 1 0.0 1 0

Balance 0 0.0 0 0

Bluff 0 0.0 0 0

Climb 0 0.0 0 0

Concentration 6 4.0 2 0

Craft (Untrained) 1 0.0 1 0

Diplomacy 2 2.0 0 0

Disguise 0 0.0 0 0

Escape Artist 0 0.0 0 0

Forgery 1 0.0 1 0

Gather Information 0 0.0 0 0

Handle Animal 2 2.0 0 0

Heal 7 3.0 4 0

Hide 0 0.0 0 0

Intimidate 0 0.0 0 0

Jump 0 0.0 0 0

Knowledge (Nature) 7 4.0 1 2

Listen 6 2.0 4 0

Move Silently 0 0.0 0 0

Ride 0 0.0 0 0

Search 1 0.0 1 0

Sense Motive 4 0.0 4 0

Spellcraft 4 3.0 1 0

Spot 6 2.0 4 0

Survival 8 2.0 4 2

Swim 0 0.0 0 0

Use Rope 0 0.0 0 0

-------------------------- Feats ---------------------------

Augment Summoning

Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Spell Focus (Conjuration)

Armor Proficiency (Light)

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.

Armor Proficiency (Medium)

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.

Shield Proficiency

-------------------- Special Abilities ---------------------

------------------------ Templates -------------------------

-------------------------- Combat --------------------------

Total / Touch / Flat Footed

AC: 10 / 10 / 10

Initiative: +0

BAB: +0

Melee tohit: +0

Ranged tohit: +0

Fortitude: +4

Reflex: +0

Will: +6

Unarmed attack:

to hit: +0

damage: 1d3

critical: 20/x2

--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------

Name QTY LBS

Total weight carried:

Current load: Light

Encumbrance

Light: 33

Medium: 66

Heavy: 100

--------------------------- Magic --------------------------

Druid Spells

SPELLBOOKNAME0

Level 0

Create Water (Conjuration)

Saves: None DC: Casting: 1 standard action

Duration: Instantaneous Range: Close (25 ft.) Components: V, S

SR: No Effect: Creates 2 gallons of pure water. Target: Up to 2 gallons of water

Cure Minor Wounds (Conjuration)

Saves: Will half (harmless); see text DC: 15 Casting: 1 standard action

Duration: Instantaneous Range: Touch Components: V, S

SR: Yes (harmless); see text Effect: Cures 1 point of damage. Target: Creature touched

Detect Magic (Divination)

Saves: None DC: Casting: 1 standard action

Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S

SR: No Effect: Detects spells and magic items within 60 ft. Target: Cone-shaped emanation

Detect Poison (Divination)

Saves: None DC: Casting: 1 standard action

Duration: Instantaneous Range: Close (25 ft.) Components: V, S

SR: No Effect: Detects poison in one creature or small object. Target: One creature, one object, or a 5-ft. cube

Flare (Evocation)

Saves: Fortitude negates DC: 14 Casting: 1 standard action

Duration: Instantaneous Range: Close (25 ft.) Components: V

SR: Yes Effect: Dazzles one creature [-1 on attack rolls]. Target: Burst of light

Guidance (Divination)

Saves: Will negates (harmless) DC: 14 Casting: 1 standard action

Duration: 1 minute or until discharged Range: Touch Components: V, S

SR: Yes Effect: +1 on one attack roll, saving throw, or skill check. Target: Creature touched

Know Direction (Divination)

Saves: None DC: Casting: 1 standard action

Duration: Instantaneous Range: Personal Components: V, S

SR: No Effect: You discern north. Target: You

Light (Evocation)

Saves: None DC: Casting: 1 standard action

Duration: 10 minutes [D] Range: Touch Components: V, M/DF

SR: No Effect: Object shines like a torch. Target: Object touched

Mending (Transmutation)

Saves: Will negates (harmless, object) DC: 14 Casting: 1 standard action

Duration: Instantaneous Range: 10 ft. Components: V, S

SR: Yes (harmless, object) Effect: Makes minor repairs on an object. Target: One object of up to 1 lb.

Purify Food and Drink (Transmutation)

Saves: Will negates (object) DC: 14 Casting: 1 standard action

Duration: Instantaneous Range: 10 ft. Components: V, S

SR: Yes (object) Effect: Purifies 1 cu. ft of food or water. Target: 1 cu. ft. of contaminated food and water

Read Magic (Divination)

Saves: None DC: Casting: 1 standard action

Duration: 10 minutes Range: Personal Components: V, S, F

SR: No Effect: Read scrolls and spellbooks. Target: You

Resistance (Abjuration)

Saves: Will negates (harmless) DC: 14 Casting: 1 standard action

Duration: 1 minute Range: Touch Components: V, S, M/DF

SR: Yes (harmless) Effect: Subject gains +1 on saving throws. Target: Creature touched

Virtue (Transmutation)

Saves: Fortitude negates (harmless) DC: 14 Casting: 1 standard action

Duration: 1 min. Range: Touch Components: V, S, DF

SR: Yes (harmless) Effect: Subject gains 1 temporary hp. Target: Creature touched

Level 1

Calm Animals (Enchantment)

Saves: Will negates; see text DC: 15 Casting: 1 standard action

Duration: 1 minutes Range: Close (25 ft.) Components: V, S

SR: Yes Effect: Calms 2d4 + 1 HD of animals. Target: Animals within 30 ft. of each other

Charm Animal (Enchantment)

Saves: Will negates DC: 15 Casting: 1 standard action

Duration: 1 hours Range: Close (25 ft.) Components: V, S

SR: Yes Effect: Makes one animal your friend. Target: One animal

Cure Light Wounds (Conjuration)

Saves: Will half (harmless); see text DC: 16 Casting: 1 standard action

Duration: Instantaneous Range: Touch Components: V, S

SR: Yes (harmless); see text Effect: Cures 1d8+1 damage. Target: Creature touched

Detect Animals or Plants (Divination)

Saves: None DC: Casting: 1 standard action

Duration: Concentration, up to 10 minutes [D] Range: Long (440 ft.) Components: V, S

SR: No Effect: Detects kinds of animals or plants. Target: Cone-shaped emanation

Detect Snares and Pits (Divination)

Saves: None DC: Casting: 1 standard action

Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S

SR: No Effect: Reveals natural or primitive traps. Target: Cone-shaped emanation

Endure Elements (Abjuration)

Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

Duration: 24 hours Range: Touch Components: V, S

SR: Yes (harmless) Effect: Exist comfortably in hot or cold environments. Target: Creature touched

Entangle (Transmutation)

Saves: Reflex partial; see text DC: 15 Casting: 1 standard action

Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF

SR: No Effect: Plants entangle everyone in 40-ft.-radius circle. Target: Plants in a 40-ft.-radius spread

Faerie Fire (Evocation)

Saves: None DC: Casting: 1 standard action

Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF

SR: Yes Effect: Outlines subjects with light, canceling blur, concealment, and the like. Target: Creatures and objects within a 5-ft.-radius burst

Goodberry (Transmutation)

Saves: None DC: Casting: 1 standard action

Duration: 1 days Range: Touch Components: V, S, DF

SR: Yes Effect: 2d4 berries each cure 1 hp [max 8 hp/24 hours]. Target: 2d4 fresh berries touched

Hide from Animals (Abjuration)

Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

Duration: 10 minutes [D] Range: Touch Components: S, DF

SR: Yes Effect: Animals can't perceive 1 subjects. Target: 1 creatures touched

Jump (Transmutation)

Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

Duration: 1 minutes [D] Range: Touch Components: V, S, M

SR: Yes Effect: Subject gets +10 enhancement bonus on Jump checks. Target: Creature touched

Longstrider (Transmutation)

Saves: None DC: Casting: 1 standard action

Duration: 1 hours [D] Range: Personal Components: V, S, M

SR: No Effect: Increases your speed. Target: You

Magic Fang (Transmutation)

Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

Duration: 1 minutes Range: Touch Components: V, S, DF

SR: Yes (harmless) Effect: One natural weapon of subject creature gets +1 on attack and damage rolls. Target: Living creature touched

Magic Stone (Transmutation)

Saves: Will negates (harmless, object) DC: 15 Casting: 1 standard action

Duration: 30 minutes or until discharged Range: Touch Components: V, S, DF

SR: Yes (harmless, object) Effect: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Target: Up to three pebbles touched

Obscuring Mist (Conjuration)

Saves: None DC: Casting: 1 standard action

Duration: 1 minutes Range: 20 ft. Components: V, S

SR: No Effect: Fog surrounds you. Target: Cloud spreads in 20-ft. radius from you, 20 ft. high

Pass without Trace (Transmutation)

Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

Duration: 1 hours [D] Range: Touch Components: V, S, DF

SR: Yes (harmless) Effect: 1 subjects leaves no tracks. Target: 1 creatures touched

Produce Flame (Evocation)

Saves: None DC: Casting: 1 standard action

Duration: 1 minutes [D] Range: 0 ft. Components: V, S

SR: Yes Effect: 1d6+1 damage, touch or thrown. Target: Flame in your palm

Shillelagh (Transmutation)

Saves: Will negates (object) DC: 15 Casting: 1 standard action

Duration: 1 minutes Range: Touch Components: V, S, DF

SR: Yes (object) Effect: Cudgel or quarterstaff becomes +1 weapon dealing damage as if two size categories larger for 1 minutes. Target: One touched nonmagical oak club or quarterstaff

Speak with Animals (Divination)

Saves: None DC: Casting: 1 standard action

Duration: 1 minutes Range: Personal Components: V, S

SR: No Effect: You can communicate with animals. Target: You

Summon Nature's Ally I (Conjuration)

Saves: None DC: Casting: 1 round

Duration: 1 rounds [D] Range: Close (25 ft.) Components: V, S, DF

SR: No Effect: Calls creature to fight. Target: One summoned creature

SPELLBOOKNAME2

Level 0

Detect Magic (Divination) - 2 per day

Light (Evocation) - 1 per day

Level 1

Entangle (Transmutation) - 1 per day

Summon Nature's Ally I (Conjuration) - 1 per day

------------------------ Description -----------------------

Height: 0' 0" Weight: 0 lbs. Gender: Masculino

Eyes: Hair: , Skin:

Dominant Hand: Derecha Quirks: ,

Speech style: Quotable:

Full Description

Background

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