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Salve ^^

Stò partecipando ad una campagna dove tutti i pg saranno di tipo(esterno) tiefling,asimaar e così via^^

Visto che ho deciso di fare un mago/maestro trasformista volevo sapere quali forme sono più utili d'assumere con Alterare se stesso

Mi piacerebbe che potessero essere capaci di fare un pò tutto,nuotare,volare,scalare,nascondersi,muoversi silenziosamente,armatura naturale alta^^

Una sorta di elenco ( e se possibile la fonte ^^) delle varie creature come per lo stesso incantesimo per la forma umanoide^^ grazie mille in anticipo^^


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Dal topic di PhaedrusXY "Forms for Alter Self"

Spoiler:  
OK. Here are all of the useful outsider forms I can find to Alter Self into. List is separated by HD and includes NA, Size, Movement Modes, Natural attacks, and other abilities that the form is likely to grant you (probable ones marked with a *).

Outsider Forms:

1 Hit Die

Tiefling (MoF) 0 m 30 +2 Bluff and Hide

Aasimar (MoF) 0 m 30 +1 Spot and Listen

Bariaurs (PlanarHB) 0 m 40 Powerful Charge*, Quadraped*, +2 Listen and Spot

Neraph (PlanarHB) 2 m 30 Leap* (+5 jump)

Shadowswyft (PlanarHB) 0 m 40 +4 Hide and Move silently

Wildren (PlanarHB) 0 m 20, Burrow 10 2 claws for 1d4, Not slowed by encumberance or armor, Stability*

Fey'ri (MoF) 0 m 30, Fly 40(poor) +2 Bluff, Hide, Listen, Search and Spot

Earth Gensai (MoF) 2 m 30

Water Gensai (MoF) 0 m 30, Swim 30 +8 Swim (take 10), Water Breathing*

Bladeling (MM2) 4 m 30 Claw (1d6)

2 Hit Dice

Abyssal Maw (MM2) 5 m 30 Bite (2d8)

Abyssal Skulker (MM2) 2 s 40 2 claws (1d2)

Protectar (MiniHB) 0 m 30, Fly 60(good)

Azer (MM) 6 m 30

Bacchae (FF) 5 m 30 2 Claws (1d4)

Stonechild (MH) 4 m 30 Blind Fight Feat

3 Hit Dice

Bariaur (BoED) 0 l 40 2 Hooves (1d6), Powerful Charge*, Quadraped*, +2 Listen and Spot

Abyssal Ravager (MM2) 4 l 50 Sting (1d4)

Spinagon (MoP) 4 s Fly 120 (average) Talons (1d4)

Kalareem (FF) 5 m 30

Air Mephit (MM) 3 s 30, Fly 60(perf) 2 Claws (1d3)

Dust Mephit (MM) 3 s 30, Fly 50(perf) 2 Claws (1d3)

Earth Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3)

Fire Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3)

Ice Mephit (MM) 4 s 30, Fly 50(perf) 2 Claws (1d3)

Magma Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3)

Ooze Mephit (MM) 5 s 30, Fly 40(av), Swim 30 2 Claws (1d3), +8 Swim (take 10)

Salt Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3)

Steam Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3)

Water Mephit (MM) 5 s 30, Fly 40(av), Swim 30 2 Claws (1d3), +8 swim (take 10)

Ravid (MM p.213), 15 m 20ft, (60ft fly?) Tail (1D6), Claw(1D4-1)

Juvenile Tojanida (MM) 10 s 10, Swim 60 (Capped) Bite (2d6), 2 Claws (1d4), Improved Grab*, +8 Swim (take 10), +4 Spot and Search, All Around Vision*

Minor Xorn (MM) 12 s 20, (Burrow 20?) Bite (2d8), 3 Claws (1d3), +4 to Spot and Search, All Around Vision*

4 Hit Dice

Abyssal Eviscerator(MH) 10 m 30 2 Claws (1d6), Rake (1d6)

Ramadeen (MH) 4 l 40 Powerful Charge Feat*

Cervidal (MM2) 4 m 50 2 Slams (1d6), Butt (1d3), Charge (1d8), +8 Jump

Advespa (MM2) 7 l 30, Fly 40 (good) 4 claws (1d6), Sting (1d4)

Skulvyn (FF) 6 l 10, Swim 50 Bite (1d8) + 2 claws (1d6) or 4 Lashes (1d4), +8 Swim (take 10), +8 Hide in water, Wounding*

Euphoric Imp (FF) 3 t 20, Fly 50 (perf) Sting (1d4)

Skeroloth (FF) 6 s 40, Burrow & Climb 20 4 claws (1d3), +4 Hide and Move Silently, +8 climb (take 10)

Abishai, White (MoF) 4 m 30 Fly 40(Poor) Tail (1d6), 2 claws (1d4), bite (1d6)

5 Hit Dice

Xill (MM) 7 m 40 4 Claws (1d3), Multiattack*, Improved Grab*

Canoloth (MoP) 10 m 50 Tongue (1d4), Bite (2d6), Improved grab*

Armanite (MoP) 6 l 40, fly 40(poor) 2 Hooves (1d6), Charge*

Rhek (BoED) 7 m 30 Gore 1d8, Powerful Charge*, Instant Stability*

Abishai, Black (MoF) 5 m 30, Fly 40(Poor) Tail (1d6), 2 claws (1d4), bite (1d6)

Dwarf Ancestor (MM4) 18 l 20 Humanoid shaped

Voor (MM4) 6 l 30, 20 climb +8 climb, +4 listen, 20 foot reach, (rend?)

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