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L'ogre ha 4 DV razziali e MdL +2, cioè l'equivalente di un 6° livello. Anche ammesso che tu possa ridurre la MdL, i 4 DV razziali sono fissi per te e non li puoi rimuovere.

Potresti farti l'half-ogre (Races of Destiny), oppure il template half-ogre di Dragon Magazine (per un misero MdL +1 un umano mezzo-ogre risulta essere molto più pompato di un ogre)

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Guardati questa builld di Jaronk ;)

Spoiler:  
The other option is to combine Dungeoncrasher with War Hulk, using Improved Trip, Knockback, Shield Slam, Shock Trooper, Improved Bull Rush, Power Attack, and Shield Charge. Weild a skillfull spiked shield of some kind and go nuts. Charge and shield slam/charge... now you can attack every enemy within reach at the end of the charge. If you can get your strength up to about 50 (easily done with a War Hulk) the save to avoid being dazed by your attack is DC 40... yehaw. And you trip them from the hit... which lets you attack again due to Improved Trip. Then the enemies fly away from you from two bull rushes due to Knock Back, and you can direct them into each other (if any of them somehow didn't get tripped, that gives you another trip attempt against them). Then if they hit a wall they take a bunch more damage. If they hit more enemies, those get tripped and are now in a dangerous spot indeed. The guys you hit directly can't act next turn, so charge them again (and if you can get more enemies into the group, so much the better... Shock Trooper makes that very possible). You can sweep through countless enemies this way, pushing groups of them in front of you like a psychotic spikey bulldozer from hell. And of course you'll average about 400 damage to all enemies within your reach when you charge, not including damage from bouncing them off walls.

EDIT: Just to show the actual build, it's Feat Varient Rogue 2/Wolf Totem Barbarian 2/Dungeoncrasher 6/War Hulk 10. Race is anything large with LA paydown, or a Human with Permanent Enlarge Person. Feats for the human version would be:

1: Improved Shield Bash, Shield Specialization, Power Attack

2: Improved Bull Rush

3: Knockback

4: Improved Trip

5: Shield Charge

6: Cleave

8: Shield Slam

9: Shock Trooper

12: Leap Attack

15: Shield Ward

18: Weapon Focus (Spiked Armour)

If flaws are allowed, go for Blood Spiked Charger. If you do a race other than human, just bump the feats down by one. Use a Skillfull Valorous Spiked Shield with whatever other mods you like (Skillfull is a huge one, a +2 enchantment that provides +6 to hit for this build. Valorous helps with damage). If your DM allows both Lion Totem and Wolf Totem on the same Barbarian (they do replace different things) then go for it and watch your charge damage skyrocket. The really awesome thing about this is that it's a combination charger, lockdown, and tripper, and can do all three of these things at once without losing anything. Plus, the usual weakness of chargers is multiple enemies... but that's a strength of this build. It could sure use more reach though.

So yeah, SAB characters are totally doable.

JaronK

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