Vai al contenuto

[Topic di Servizio] La tenda dello sciamano


Dmitrij

Messaggio consigliato

6 minutes ago, Ghal Maraz said:

 Sì, ma solo se avanza tempo prima della partenza. Girare tra le famiglie mi sa che richiede del tempo e la possibilità di farmi pestare a sangue da dei Nani non mi ha mai ingenerato fretta...

Possiamo sempre separarci, tu giri per famiglie ed io mi faccio pestare dai nani

 

Link al commento
Condividi su altri siti


Il 3/10/2018 alle 23:45, Dmitrij ha scritto:

Mi pare di capire che, più o meno, si sia arrivati ad una linea d'azione:

1- Passare da Lord Nanther prima di lasciare la città, per aggiornarlo sugli sviluppi e informarlo della partenza per il Thar
2- Niente visita alle altre famiglie, da cui dubitate di poter avere collaborazione e/o altre informazioni rilevanti.
3- Vedere se c'è una carovana a cui aggregarvi in partenza per Glister, la vostra futura destinazione

Se non ci sono obiezioni, domani manderò avanti!!

Ci avviamo verso la conclusione del prologo!
Se avete acquisti cittadini da fare, fatemi sapere.
Mi pare di capire che vogliate delle cavalcature. Per quello non c'è problema, seguite le istruzioni e i costi standard dell'srd.
La stessa cosa vale per tutte le merci standard qui contenute.
Check diplomazia CD 30 (+1 ogni 1000 mo trattate), separatamente per ciascun commerciante,  per ottenere un 10% di sconto.

 

Sigwith and Kormi's Quill

Spoiler

Description

The shop is a single storey timber framed building, with several leaded glass windows and dwarf-wrought iron furnishings. A willowy adventurer is trying to sell a few items.

Shopkeeper

The shopkeeper is a tall male dwarf named Sigwith. He was once an adventurer, but was maimed in the Shrine of Mela the Corrupt.

Items

Arcane Scroll (Alarm (25 gp)) (total 25 gp)

Arcane Scroll (Dominate Person (1125 gp), Sympathetic Vibration (2400 gp)) (total 3525 gp)

Arcane Scroll (Fabricate (1125 gp), Persistent Image (1125 gp)) (total 2250 gp)

Arcane Scroll (Illusory Script (425 gp), Animate Dead (1050 gp)) (total 1475 gp)

Arcane Scroll (Magic Aura (25 gp), Magic Mouth (160 gp)) (total 185 gp)

Arcane Scroll (Nondetection (425 gp), Confusion (700 gp), Fire Shield (700 gp)) (total 1825 gp)

Arcane Scroll (Pyrotechnics (150 gp)) (total 150 gp)

Divine Scroll (Magic Circle against Chaos/Evil/Good/Law (375 gp), Quench (375 gp), Discern Lies (700 gp)) (total 1450 gp)

Divine Scroll (Purify Food and Drink (12 gp 5 sp), Shillelagh (25 gp), Owl's Wisdom (150 gp)) (total 187 gp 5 sp)

Divine Scroll (Righteous Might (1125 gp), Mass Cure Moderate Wounds (1650 gp), Destruction (2275 gp), Word of Chaos (2275 gp), Fire Storm (3000 gp), Summon Monster VIII (3000 gp)) (total 13325 gp)

Golem Manual (clay) (12000 gp)

This tome once belonged to the great artificer Henda, who perished in the Scarwood Forest.

Golem Manual (stone) (22000 gp)

This set of etched glass plates is contained in a pewter coffer set with amber.

Manual of Gainful Exercise (+1) (27500 gp)

This tome once belonged to the great alchemist Mary, who fell in the Siege of Aelcot Tower.

Arcane Scroll (Alarm (25 gp), Magic Weapon (25 gp), Reduce Person (25 gp)) (total 75 gp)

Arcane Scroll (Bear's Endurance (150 gp)) (total 150 gp)

Arcane Scroll (Burning Hands (25 gp), Calm Emotions (200 gp)) (total 225 gp)

Arcane Scroll (Cloudkill (1125 gp), Teleport (1125 gp), 2 x Globe of Invulnerability (1650 gp), Summon Monster VII (2275 gp), Horrid Wilting (3000 gp)) (total 9175 gp)

Arcane Scroll (Cone of Cold (1125 gp), Dismissal (1125 gp), Mind Fog (1125 gp), Heroes' Feast (2400 gp), Forcecage (23775 gp)) (total 29550 gp)

Arcane Scroll (Resistance (12 gp 5 sp), Comprehend Languages (25 gp), Enlarge Person (25 gp)) (total 62 gp 5 sp)

Arcane Scroll (Scorching Ray (150 gp), Summon Monster II (150 gp)) (total 300 gp)

Divine Scroll (Barkskin (150 gp)) (total 150 gp)

Divine Scroll (Dominate Animal (375 gp), Locate Object (375 gp)) (total 750 gp)


Ukhur's Arsenal

Spoiler

Description

The shop is a two-storey tower of living wood, with dwarf-wrought iron furnishings. A monolith of red crystal stands beside the building.

Shopkeeper

The shopkeeper is a soft-hearted female dwarf named Ukhur. She is a retired adventurer, and keeps a collection of maps of forgotten tombs and dungeons.

Items

Dwarven Waraxe (Small) (+1 weapon) (2330 gp)

Foes slain by this weapon are transformed into glass statues.

Flame Tongue (20715 gp) (Small) (sheds light)

This distinctive weapon once belonged to the illustrious warlord Induinyel, who fell in the War of Camue the Elder.

Heavy Mace (Medium) (+3 weapon, Mighty Cleaving) (sheds light) (32312 gp)

A distinctive weapon, inlaid with diamond.

Kama (Medium) (+1 weapon) (2302 gp)

This distinctive weapon was taken from the sepulcher of the vampire Aimecis.

Light Pick (Medium) (+2 weapon, Keen) (sheds light) (18304 gp)

Every strike by this weapon is accompanied by a monstrous snarl.

Longsword (Medium) (+3 weapon) (sheds light) (18315 gp)

A masterwork weapon, engraved with runes of vengeance.

Morningstar (Medium) (+3 weapon) (sheds light) (18308 gp)

Every strike by this weapon is accompanied by a feral snarl.

Scimitar (Small) (+1 weapon) (2315 gp)

A distinctive weapon, engraved with runes of justice.

Short Sword (Small) (+1 weapon) (2310 gp)

Foes slain by this weapon are transformed into rats.

Short Sword (Small) (+1 weapon) (2310 gp)

This masterwork weapon was taken from the hoard of the dragon Obammit.

Short Sword (Small) (+1 weapon, Spell Storing) (sheds light) (8310 gp)

Every strike by this weapon is accompanied by a burst of shadows.

Shortbow (Medium) (+2 weapon) (design provides clue to function) (8330 gp)

This finely crafted weapon was taken from the crypt of the vampire Andus.

Shortspear (Small) (+1 weapon) (design provides clue to function) (2302 gp)

This battered weapon was created by a god of war for his most loyal fighter.

Dwarven Waraxe (Medium) (+1 weapon) (sheds light) (2330 gp)

Every strike by this weapon is accompanied by a monstrous snarl.

Dwarven Waraxe (Medium) (+2 weapon, Ki Focus) (18330 gp)

Foes slain by this weapon are transformed into ravens.

Dwarven Waraxe (Small) (+2 weapon) (8330 gp)

Every strike by this weapon is accompanied by a burst of shadows.

Greataxe (Medium) (+2 weapon) (8320 gp)

This finely crafted weapon is said to be imbued with the spirit of the human ranger Amer Ceray, who fell in the Campaign of Broken Blades.

Greataxe (Small) (+1 weapon) (sheds light) (2320 gp)

A finely crafted weapon, wrapped in silver wire.

Light Hammer (Medium) (+1 weapon) (sheds light) (2301 gp)

Every strike by this weapon is accompanied by a spray of phantasmal blood.

Light Mace (Small) (+3 weapon) (18305 gp)

This ornate weapon was created by the elves of the ancient kingdom of Falerest.

Longsword (Small) (+5 weapon, Throwing) (72315 gp)

This distinctive weapon was created by the elves of the ancient realm of Bressirith.

Scimitar (Small) (+1 weapon) (sheds light) (2315 gp)

Foes slain by this weapon are transformed into snakes.

 

The Griffon's Armory

Spoiler

Description

The shop is a single storey stone-walled building, with several leaded glass windows. A small dragon's skull hangs over the hearth.

Shopkeeper

The shopkeeper is a humble male half-elf named Roguy.

Items

Breastplate (Medium) (+3 armor, Improved Slick) (24350 gp)

An ornate armor, trimmed with ermine fur.

Buckler (Medium) (Mithral) (+1 shield) (1165 gp)

An ornate shield, painted with an unknown coat of arms.

Celestial Armor (22400 gp) (Small)

A distinctive armor, trimmed with rabbit fur.

Chain Shirt (Medium) (+2 armor) (design provides clue to function) (4250 gp)

This battered armor once belonged to the human warlord Walda, leader of Vyncis' Saints.

Full Plate (Medium) (+2 armor, Cold Resistance) (design provides clue to function) (23650 gp)

A finely crafted armor, painted with an unknown coat of arms.

Full Plate (Medium) (+3 armor) (10650 gp)

This finely crafted armor is said to be imbued with the spirit of the dwarf paladin Skelli Geirison, leader of the Company of the Black Wand.

Heavy Steel Shield (Medium) (+1 shield, Moderate Fortification) (inscription provides clue to function) (16170 gp)

This masterwork shield was created by a goddess of war for her most loyal warrior.

Heavy Steel Shield (Medium) (+5 shield) (inscription provides clue to function) (25170 gp)

This finely crafted shield was created by a goddess of war for her most loyal fighter.

Heavy Steel Shield (Small) (+2 shield, Arrow Catching) (inscription provides clue to function) (9170 gp)

A battered shield, inlaid with gold.

Heavy Wooden Shield (Medium) (+1 shield) (1157 gp)

This distinctive shield was taken from the hoard of the dragon Buninu.

Light Steel Shield (Medium) (+2 shield) (4159 gp)

A battered shield, inlaid with gold.

Studded Leather (Medium) (+1 armor) (1175 gp)

This finely crafted armor was created by the dwarves of the great kingdom of Khathundab.

Buckler (Medium) (+1 shield) (design provides clue to function) (1165 gp)

A masterwork shield, painted with an unknown coat of arms.

Buckler (Medium) (+4 shield, Moderate Fortification) (49165 gp)

This battered shield once belonged to the great warrior Dina, who vanished in the Black Tomb of Horror.

Caster's Shield (3153 gp) (Medium)

An ornate shield, engraved with runes of strength.

Dragonhide Plate (3300 gp) (Small)

This masterwork armor was taken from the crypt of the lich Flinduilia.

Full Plate (Medium) (+1 armor) (2650 gp)

An ornate armor, painted with an unknown coat of arms.

Full Plate (Medium) (Dragonhide) (+2 armor) (inscription provides clue to function) (5650 gp)

A finely crafted armor, engraved with runes of protection.

Heavy Steel Shield (Medium) (+2 shield, Acid Resistance) (22170 gp)

A masterwork shield, painted with an unknown coat of arms.

Heavy Steel Shield (Medium) (+5 shield, Improved Fire Resistance) (67170 gp)

An ornate shield, painted with an unknown coat of arms.

Heavy Steel Shield (Medium) (Mithral) (+2 shield) (4170 gp)

This finely crafted shield once belonged to the great paladin Bara, who defeated Nebala the Bloody.

Heavy Steel Shield (Small) (+4 shield, Greater Acid Resistance) (82170 gp)

A distinctive shield, inlaid with gold.

Heavy Steel Shield (Small) (Mithral) (+1 shield) (1170 gp)

A finely crafted shield, engraved with runes of strength.

 

 

Dwali's Mystical Oddities

Spoiler

Description

The shop is a single storey stone-walled building, with carved wooden doors and a tiled mosaic floor. It appears to be unusually busy.

Shopkeeper

The shopkeeper is a short male gnome named Dwali. He was once an adventurer, but retired after defeating Cusaro the Vampire Baron.

Items

Arcane Scroll (Bear's Endurance (150 gp), Cat's Grace (150 gp)) (total 300 gp)

Arcane Scroll (Knock (150 gp), Arcane Sight (375 gp), Hallucinatory Terrain (700 gp)) (total 1225 gp)

Guisarme (Medium) (+1 weapon) (sheds light) (2309 gp)

A masterwork weapon, inlaid with diamond.

Heavy Steel Shield (Medium) (+2 shield) (4170 gp)

A masterwork shield, engraved with runes of protection.

Longsword (Medium) (+2 weapon, Shocking Burst) (inscription provides clue to function) (32315 gp)

This battered weapon was taken from the tomb of the vampire Rido.

Potion of Endure Elements (50 gp)

This luminous liquid causes an electric sensation when used.

Potion of Spider Climb (300 gp)

This watery oil smells earthy.

Wand of Light (37 of 50 charges) (inscription provides clue to function) (277 gp 5 sp)

This heavy wand also emits a thin ray of blue light upon command.

Wand of Owl's Wisdom (16 of 50 charges) (1440 gp)

This thin cedar wand was taken from the sepulcher of the lich Theodaro.

 

 

Sabeatr's Philtres

Spoiler

 

Description

The shop is a two-storey tower hewn from an outcrop of crystal, with a smooth stone floor. It is well lit by flasks of glowing oil set upon shelves.

Shopkeeper

The shopkeeper is a stout female half-elf named Sabeatr. She is particularly interested in potions and alchemy from the hoard of the dragon Bupola.

Items

Oil of Darkness (300 gp)

This viscous tincture smells like clove.

Oil of Greater Magic Weapon (+1) (750 gp)

A scarlet ichor, contained in a thick glass bottle.

Potion of Hide from Animals (50 gp)

A swirling emerald admixture, contained in a fragile phial.

Potion of Levitate (300 gp)

This bubbling oil causes flames to turn blue when used.

Potion of Protection from Good (50 gp)

This swirling viridian liquid smells like rotting fish.

Potion of Protection from Law (50 gp)

This bubbling green tincture causes a floating sensation when used.

Potion of Spider Climb (300 gp)

A white draught, contained in a porcelain bottle.

Unguent of Timelessness (150 gp)

This red potion smells like mint.

Elixir of Truth (500 gp)

A translucent serum, contained in a crystal phial.

Potion of Aid (300 gp)

This watery red oil causes sparks of red light to appear when used.

Potion of Cure Moderate Wounds (300 gp)

A bubbling draught, contained in a fragile glass bottle.

Potion of Cure Moderate Wounds (300 gp)

A swirling tincture, contained in a thick glass phial.

Potion of Cure Moderate Wounds (300 gp)

This bubbling draught causes an itchy sensation when used.

Potion of Enlarge Person (250 gp)

This glowing admixture smells metallic.

Potion of Greater Magic Fang (+1) (750 gp)

This green tincture smells bitter.

Potion of Protection from Arrows (10/magic) (300 gp)

This smoky topaz serum causes the air to become warm and humid when used.

Potion of Resist Cold (30) (1100 gp)

A variegated liquid, contained in a faceted flask.

Potion of Water Walk (750 gp)

A brass liquid, contained in a square phial with a glass stopper.

Sovereign Glue (2400 gp)

A clear draught, contained in a porcelain jar with a platinum stopper.

 

The Unicorn's Vault

Spoiler

Description

The shop is a two-storey stone-walled building, with carved wooden doors. A practical adventurer is trying to sell a few items.

Shopkeeper

The shopkeeper is a thin male human named Gilew Spotte.

ItemsFigurine of Wondrous Power (serpentine owl) (9100 gp)

This battered item was taken from the barrow of the vampire Hanige.

Oil of Bless Weapon (100 gp)

A glowing liquid, contained in a glass jar etched with geometric patterns.

Oil of Levitate (300 gp)

This thin liquid smells fiery.

Pearl of Power (two spells) (70000 gp)

This distinctive item was created by a goddess of magic for her most loyal champion.

Shortspear (Medium) (Silvered) (+5 weapon, Flaming Burst) (98302 gp)

Foes slain by this weapon are consumed by flames.

Staff of Illumination (24 of 50 charges) (inscription provides clue to function) (23160 gp)

This thin blackthorn staff was taken from the hoard of the dragon Naki.

Amulet of Health (+4) (16000 gp) (inscription provides clue to function)

This masterwork item was taken from the Halls of Unearthly Woe.

Arcane Scroll (Sleep (25 gp), Invisibility Sphere (375 gp)) (total 400 gp)

Arcane Scroll (Summon Monster II (150 gp)) (total 150 gp)

Divine Scroll (Bestow Curse (375 gp), Spike Growth (375 gp), Summon Nature's Ally V (1125 gp)) (total 1875 gp)

Rod of Cancellation (11000 gp) (design provides clue to function)

This blackthorn rod was created by a god of magic for his most loyal champion.

Short Sword (Medium) (+3 weapon) (inscription provides clue to function) (18310 gp)

This distinctive weapon was taken from the Black Tunnels of Arnaric.

Staff of Earth and Stone (38 of 50 charges) (61180 gp)

This thin elder staff also emits a thin ray of blue light upon command.

Wand of Summon Monster III (22 of 50 charges) (4950 gp)

This thin wand once belonged to the great necromancer Reder, leader of Evell's Guild.

 

 

Modificato da Dmitrij
Link al commento
Condividi su altri siti

56 minuti fa, AndreaP ha scritto:

Non ho idea di quante razioni dobbiamo approvvigionarci ne del clima del luogo dove andiamo.

Beh sapete che a cavallo vi serviranno 3 giorni per raggiungere Glister, l'unico centro abitato del Thar. Fanno minimo 15 razioni se non cacciate nè deviate.
Sapete anche che il clima nel Thar ora è freddo, molto freddo. Ovvero senza protezioni magiche si fanno tiri sulla tempra (con i bonus di vestiti invernali).
Sapete anche che il Thar è una regione irregolare fatta di paludi e terreno accidentato.

  • Grazie 1
Link al commento
Condividi su altri siti

Quindi, servono: cavalli con finimenti, selle, gualdrappe invernali, sacche da sella, biada, razioni abbondanti, otri extra, vestiti invernali, mantelli cerati.

Magari un cavallo in più da trasporto. 

Andrej può fare i tiri di diplomazia: vestiti, stalle e rifornimento sono tre negozi diversi; se facciamo spese il giorno dopo, può eseguire tutti i test a +22.

  • Mi piace 1
Link al commento
Condividi su altri siti

Che ne dite se acquistiamo degli anelli della sussistenza? 2000mo e passa la paura per quanto riguarda cibo e acqua.

Per affrontare in sicurezza un clima rigido (da 0 a -21°F) ci sono delle sciarpe magiche (ed economiche) sul perfetto avventuriero che assieme agli abiti invernali aumentano due step il nostro livello di protezione dalle temperature fredde, che equivale alla stessa protezione degli animali artici e di mostri nativi del piano del ghiaccio, permettendoci di non sostenere alcun tiro salvezza. Così dovremmo essere a posto anche senza sacrificare slot incantesimo.

Modificato da Hobbes
Link al commento
Condividi su altri siti

Vi sono state date 10k mo di anticipo. 2k se ne sono andate con Izbar, ma il resto dovrebbe esserci. Certo sta a voi decidere se e quanto condividerle con i due nuovi arrivati.

Intanto vi avviso che dovrò assentarmi ancora sicuramente venerdì e sabato e a ritmo lento domenica/lunedì/martedì.
Abbiate pazienza ^_^

Per questo cerchiamo di concludere gli acquisti oggi in giornata, così domani massimo concludiamo il capitolo e partiamo con quello nuovo all'inizio di settimana prossima.

Per adesso mi sembra di capire:
- Cavalli (quali?) e relativo equip per tutti (anche tu @dalamar78?).
- Sciarpe CAdv (250mo l'una).

Riutilizzate e aggiornate pure questa lista, utilizzeremo l'ultima versione ;-)
 

  • Mi piace 2
Link al commento
Condividi su altri siti

Se esiste un qualche modo magico per mascherare un pochetto il mio pet, evito di prendere un cavallo; quindi vi chiedo, conoscete qualche oggetto che funziona tipo il Cappello del Camuffamento ma che funziona sui famigli?

Sciarpa si, la prendo pure io

@Dmitrij una domanda: ho dato una scorsa veloce ai vari empori che hai inserito poco sopra ma non ho capito una cosa, quando scrivi "Arcane Scroll (ble, bla..)" e il prezzo totale in fondo intendi che vengono vendute in blocco o si possono eventualmente comprare separate?

Link al commento
Condividi su altri siti

57 minuti fa, dalamar78 ha scritto:

@Dmitrij una domanda: ho dato una scorsa veloce ai vari empori che hai inserito poco sopra ma non ho capito una cosa, quando scrivi "Arcane Scroll (ble, bla..)" e il prezzo totale in fondo intendi che vengono vendute in blocco o si possono eventualmente comprare separate?

Tecnicamente vengono vendute in blocco, ma possiamo sorvolare e andare di forbici XD

PS per tutti

Non ho intenzione di fare una campagna survival, quindi tra acquisti, caccia e altre situazioni cibo e clima non saranno un problema insormontabile, a meno che proprio non andiate in giro nudi e senza nemmeno un twix in tasca.

Modificato da Dmitrij
  • Mi piace 2
  • Haha 1
Link al commento
Condividi su altri siti

In questo momento, Dmitrij ha scritto:

Così a memoria non saprei sinceramente o_O
Credo che usare oggetti come bacchette e pergamene sia troppo costoso/dispendioso.

Sicuramente ricorrere a bacchette o pergamene è troppo costoso

Magari potremmo creare un oggetto ad hoc, tipo appunto il Cappello del Camuffamento che però funziona su creature diverse da un umanoide (un pò come fa una Living Mask con i non morti). Che ne dici?

E, nel caso la cosa ti vada a genio, e dato che un Cappello del Camuffamento costa 1800 mo, quanto pensi che potrebbe costare? 2500 mo potrebbero andare come prezzo?

Link al commento
Condividi su altri siti

Ospite
Questa discussione è chiusa alle risposte.
×
×
  • Crea nuovo...