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come ottenere scurovisione tramite classe


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Salve a tutti, sto per iniziare una mini campagna con ambiente sottosuolo, con avversari Aberrazioni(Illithid).

Ho un problema: partendo da razza umano(obbligatoria), ho deciso di fare un Swashbuckler/darkrunner(LoM). Come prerequisito il Darkrunner ha scurovisione tramite razza o privilegio di classe. Ho 15 livelli a disposizione per la build, potete aiutarmi?

grazie mille a tutti in anticipo

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Ciao @Cicciput, ti ho spostato la discussione nella sezione appropriata.

Ti riporto tutti i modi di ottenere scurovisione, dalla List of Stuff:

Spoiler

Darkvision
Dwarf, 60'
Half-Orc, Orc, 60'
Horizon Walker 1, ecl 6 - 60' or 120'
Barbarian 5, class variant, Complete Champion, limited use, see text
Paladin 5, class variant, complete Champion, see text
Hellbred (spirit aspect), race, Fiendish Codex II, 30'+
Shadowdancer 2, ecl 9, range = normal vision

Devil's Sight, least warlock invocation, Complete Arcane, 30' also works in magical darkness
Acolyte of the Skin 1, ecl 6, 60' (120' at 5th level)
Elemental Savant 6, ecl 11, Complete Arcane, 60'
Greenstar Adept 4, ecl 9, Complete Arcane, 60'
Pale Master 3, ecl 8, Libris Mortis, 60 feet
Divine Crusader 7, ecl 14, Complete Divine, 60'
Nightcloak 2, ecl 7, Complete Divine Web Enhancement, 60', can also see through magical darkness 10'
Sun Soul Monk 8, ecl 13, City of Splendors: Waterdeep (FR), 60'
Green Star Adept 4, ecl 9, Complete Arcane
Dungeon Delver 1, ecl 8, Complete Adventurer, 60' or adds 30'
Dark Hunter 2, ecl 7, Complete Warrior, 30 feet or adds 30 feet, plus an extra 30' at level 4
Darkwood Stalker 4, ecl 9, Complete Warrior, 30 feet, 60' at level 7
Deepvision, feat, Complete Psionic, +30' while psionically focused
Sunlight Eyes, reserve feat, Complete Mage, works in magical darkness, limited duration, see text
Light and Darkness, mantle, Complete Psionic, 60' or +30', see text
Umbral Shroud, reserve feat, Complete Champion, 10' or +10'

Disciple of the Eye 3, ecl 8, Races of the Dragon, 120 feet
Dawncaller 1, ecl 7, Races of Stone, 60 feet
Deep Vision, psionic feat, Races of Stone - +30'
Dragon Devotee 5, ecl 10, Races of the Dragon, 60 feet

Exorcist of the Silver Flame 3, ecl 18, Eberron Campaign Setting, 30' (60' at level 6)
Eldeen Ranger 3 (Gatekeepers), ecl 8, Eberron Campaign Setting, 60 feet or +30'
Shadow Hunter 4, ecl 8, Eberron: Dragonmarked, 60' works in magical darkness, see text
Dream of Perception, dreamtouched feat, Eberron: Secrets of Sarlona, 60'
Monocle of the Ebon Hunter, item, Eberorn: Explorer's Handbook, 60', also improves ranged attacks
Telflammar Shadowlord 1, ecl ???, FR: Unapproachable East - can also see through magical darkness
Monk 3 (Dark Moon Disciple substitution level), FR: Champions of Valor web enhancement
Night Mask Deathbringer 7, ecl 12, FR: Champions of Ruin, 60'
Shade Hunter 5, ecl 10, FR: Champions of Ruin, +60'
Drow Eyes, feat, Races of Faerun, 120', half-drow elf only
Cavestalker 3, ecl 8, Drow of the Underdark, 120' or +60'
Cavelord 2, ecl 6, FR: Underdark, 120'

Darkrunner 2, 4, 6, 8, 10/10, ecl 6, Lords of Madness, +10' each time
Fleshwarper 10, ecl 17, Lords of Madness, 60'
Inhuman Vision, aberrant feat, Lords of Madness, +5' per abberant feat
Darksight Eyes, Illithid Graft, Lords of Madness, 60'
Shadow Creature, +2 LA template, Lords of Madness - 60'
Dracolyte 7, ecl 12, Draconomicon, 60'
Hoardstealer 1, 5, 9/10, ecl 6, Draconomicon, +30' each
Initiate of the Draconic Mysteries 3, ecl 8, Draconomicon, 60'
Talon of Tiamat 8, ecl 12, Draconomicon, 60'
Incarnate 1 (Tiefling substitution level), Magic of Incarnum - also works in magical darkness, see text
Basilist Mask, soulmeld, Magic of Incarnum, 30'/essentia
Truthseeker Goggles, soulmeld, Magic of Incarnum, 60'
Amon, vestige, ecl 1, Tome of Magic
Geryon, vestige, ecl 10, Tome of Magic - range = normal vision, can see through even magical darkness
Tenebrous, vestige, ecl 7, Tome of Magic - range = normal vision, can see through even magical darkness
Shadowcaster 3, Tome of Magic - 30' (60' at level 11)
Shadowblade 7, ecl 12, Tome of Magic - range = normal vision, can see through even magical darkness
Planar Touchstone (The Unseen Path), feat, Planar Handbook - range not specified
Planar Touchstone (The Blinding Tower), feat, Planar Handbook - 60' or +30'
Dragonfire Mask, soulmeld, Dragon Magic - 60' or +30'
Fiendish Skin, fiendish graft, Fiend Folio - 60'
Dragonfire Mask, soulmeld, Dragon Magic - 60' or +30'
Draconic Senses, draconic feat, Dragon Magic, 60' only if you have 3 or more draconic feats
Eyes of the Abyss, abyssal heritor feat, Fiendish Codex I - 30' plus bonus to search and spot
Winterhaunt of Iborighu 10, ecl 15, Frostburn, 60', become an evil elemental
Devil's Sight, feat, Fiendish Codex II, 60' or +60', can also gain blindsight
Vassal of Bahamut 1, ecl 8, Book of Exalted Deeds, 120'
Ebonmar Infiltrator 9, ecl 14, Cityscape, 30'

special mention
Earth Dreamer 4, ecl 11, Races of Stone, see through any sort of earth except metal
Pierce the Darkness, divine feat, Races of Stone, temporarily double the range of your darkvision
At Home In The Deep, feat, Drow of the Underdark, see through the darkness spell


 

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30 minuti fa, Hicks ha scritto:

Ciao @Cicciput, ti ho spostato la discussione nella sezione appropriata.

Ti riporto tutti i modi di ottenere scurovisione, dalla List of Stuff:

  Contenuti nascosti

Darkvision
Dwarf, 60'
Half-Orc, Orc, 60'
Horizon Walker 1, ecl 6 - 60' or 120'
Barbarian 5, class variant, Complete Champion, limited use, see text
Paladin 5, class variant, complete Champion, see text
Hellbred (spirit aspect), race, Fiendish Codex II, 30'+
Shadowdancer 2, ecl 9, range = normal vision

Devil's Sight, least warlock invocation, Complete Arcane, 30' also works in magical darkness
Acolyte of the Skin 1, ecl 6, 60' (120' at 5th level)
Elemental Savant 6, ecl 11, Complete Arcane, 60'
Greenstar Adept 4, ecl 9, Complete Arcane, 60'
Pale Master 3, ecl 8, Libris Mortis, 60 feet
Divine Crusader 7, ecl 14, Complete Divine, 60'
Nightcloak 2, ecl 7, Complete Divine Web Enhancement, 60', can also see through magical darkness 10'
Sun Soul Monk 8, ecl 13, City of Splendors: Waterdeep (FR), 60'
Green Star Adept 4, ecl 9, Complete Arcane
Dungeon Delver 1, ecl 8, Complete Adventurer, 60' or adds 30'
Dark Hunter 2, ecl 7, Complete Warrior, 30 feet or adds 30 feet, plus an extra 30' at level 4
Darkwood Stalker 4, ecl 9, Complete Warrior, 30 feet, 60' at level 7
Deepvision, feat, Complete Psionic, +30' while psionically focused
Sunlight Eyes, reserve feat, Complete Mage, works in magical darkness, limited duration, see text
Light and Darkness, mantle, Complete Psionic, 60' or +30', see text
Umbral Shroud, reserve feat, Complete Champion, 10' or +10'

Disciple of the Eye 3, ecl 8, Races of the Dragon, 120 feet
Dawncaller 1, ecl 7, Races of Stone, 60 feet
Deep Vision, psionic feat, Races of Stone - +30'
Dragon Devotee 5, ecl 10, Races of the Dragon, 60 feet

Exorcist of the Silver Flame 3, ecl 18, Eberron Campaign Setting, 30' (60' at level 6)
Eldeen Ranger 3 (Gatekeepers), ecl 8, Eberron Campaign Setting, 60 feet or +30'
Shadow Hunter 4, ecl 8, Eberron: Dragonmarked, 60' works in magical darkness, see text
Dream of Perception, dreamtouched feat, Eberron: Secrets of Sarlona, 60'
Monocle of the Ebon Hunter, item, Eberorn: Explorer's Handbook, 60', also improves ranged attacks
Telflammar Shadowlord 1, ecl ???, FR: Unapproachable East - can also see through magical darkness
Monk 3 (Dark Moon Disciple substitution level), FR: Champions of Valor web enhancement
Night Mask Deathbringer 7, ecl 12, FR: Champions of Ruin, 60'
Shade Hunter 5, ecl 10, FR: Champions of Ruin, +60'
Drow Eyes, feat, Races of Faerun, 120', half-drow elf only
Cavestalker 3, ecl 8, Drow of the Underdark, 120' or +60'
Cavelord 2, ecl 6, FR: Underdark, 120'

Darkrunner 2, 4, 6, 8, 10/10, ecl 6, Lords of Madness, +10' each time
Fleshwarper 10, ecl 17, Lords of Madness, 60'
Inhuman Vision, aberrant feat, Lords of Madness, +5' per abberant feat
Darksight Eyes, Illithid Graft, Lords of Madness, 60'
Shadow Creature, +2 LA template, Lords of Madness - 60'
Dracolyte 7, ecl 12, Draconomicon, 60'
Hoardstealer 1, 5, 9/10, ecl 6, Draconomicon, +30' each
Initiate of the Draconic Mysteries 3, ecl 8, Draconomicon, 60'
Talon of Tiamat 8, ecl 12, Draconomicon, 60'
Incarnate 1 (Tiefling substitution level), Magic of Incarnum - also works in magical darkness, see text
Basilist Mask, soulmeld, Magic of Incarnum, 30'/essentia
Truthseeker Goggles, soulmeld, Magic of Incarnum, 60'
Amon, vestige, ecl 1, Tome of Magic
Geryon, vestige, ecl 10, Tome of Magic - range = normal vision, can see through even magical darkness
Tenebrous, vestige, ecl 7, Tome of Magic - range = normal vision, can see through even magical darkness
Shadowcaster 3, Tome of Magic - 30' (60' at level 11)
Shadowblade 7, ecl 12, Tome of Magic - range = normal vision, can see through even magical darkness
Planar Touchstone (The Unseen Path), feat, Planar Handbook - range not specified
Planar Touchstone (The Blinding Tower), feat, Planar Handbook - 60' or +30'
Dragonfire Mask, soulmeld, Dragon Magic - 60' or +30'
Fiendish Skin, fiendish graft, Fiend Folio - 60'
Dragonfire Mask, soulmeld, Dragon Magic - 60' or +30'
Draconic Senses, draconic feat, Dragon Magic, 60' only if you have 3 or more draconic feats
Eyes of the Abyss, abyssal heritor feat, Fiendish Codex I - 30' plus bonus to search and spot
Winterhaunt of Iborighu 10, ecl 15, Frostburn, 60', become an evil elemental
Devil's Sight, feat, Fiendish Codex II, 60' or +60', can also gain blindsight
Vassal of Bahamut 1, ecl 8, Book of Exalted Deeds, 120'
Ebonmar Infiltrator 9, ecl 14, Cityscape, 30'

special mention
Earth Dreamer 4, ecl 11, Races of Stone, see through any sort of earth except metal
Pierce the Darkness, divine feat, Races of Stone, temporarily double the range of your darkvision
At Home In The Deep, feat, Drow of the Underdark, see through the darkness spell


 

grazie mille Hicks, gentilissimo

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