Demerzel Inviato 24 Luglio 2008 Segnala Inviato 24 Luglio 2008 salve, stiamo organizzando ora una pbc epica, e volevo chiedervi qualche consiglio in proposito al pg che vorrei creare:-D. il livello di partenza è 25. io avrei pensato a un necromante del terrore/guerriero, tanto per intenderci molto simile a ner'zhul. vorrei qualche consiglio su talenti, distribuzione dei livelli, e magari cdp che si accompagnino bene. grazie di tutto:bye: Se può servirti sul MM2 c'è l'archetipo Cavaliere della morte:lol:
The Nemesis Inviato 26 Luglio 2010 Segnala Inviato 26 Luglio 2010 Per quanto riguarda Frostmourne... Spoiler: Frostmourne Description: Frostmourne is an artifact of great evil and tremendous might, forged by demons to hold the Lich King’s powers. Ner’zhul thrust the blade out of the Frozen Throne and masterminded it finding its way into Arthas’ hands. Desperate for any power that might defeat the Scourge, the arrogant prince Arthas took possession of the runeblade and in doing so sealed his doom as Ner’zhul had planned. Powers: Frostmourne is a +5 keen unholy ghost touch bastard sword of wounding and speed with the ability to drain life from its victims - and to drain the soul of anyone who wields it other than the Lich King. Frostmourne deals an additional 2d6 points of negative energy damage to all living creatures struck. Undead do not take this damage (and therefore are not healed when struck). The wielder regains an equal number of hit points that Frostrnourne deals in damage to a victim regardless ofwhether the wielder is alive or undead. The wielder does not go above his normal maximum hit points in this way. As an unholy weapon, Frostmourne deals +ld6 points of unholy damage to good-aligned creatures struck. As a wounding weapon, Frostmourne inflicts a bleeding wound to any creature it damages. The Lich King is capable of seeing through the eyes and hearing through the ears of anyone who wields Frostmourne. This ability cannot be stopped by any mortal means, including a nondetection spell or even a miracle or wish. The Lich King can communicate with the wielder at will telepathically, on any plane and at any distance. The Lich King uses this ability to try and corrupt the wielder over time. This has several effects. An individual who wields Frostmourne will not part with it willingly. A wielder must make a Will save (DC 10 + 1 per day owned) each day or suffer a series of debilitating effects as the Lich King slowly corrupts his mind. After a failed save, a non-evil creature moves one step closer to evil. (Good becomes neutral, and neutral becomes evil.) A non-undead evil creature who fails his saving throw becomes undead (Hit Dice become d12s; natural armor bonus increases by +2; the creature loses its Constitution score and gains undead traits as described in Chapter 7: Glossary of the MM. All other statistics, including attack bonus, saving throws, skills, and so on all remain as they were before the change.) An evil undead that fails its saving throw has its soul sucked into the sword. Frostmourne becomes essentially an intelligent weapon with the Intelligence, Wisdom, and Charisma scores of the wielder. Frostmourne retains all skills and features, such as spellcasting, that the creature had before. In fact, as long as the wielder’s original body remains within 1 mile of Frostmourne, the sword maintains control of his body, and he may not be completely aware that his consciousness has shifted to the weapon. Beyond 1 mile, the swordcannot control the wielder’s body, and the wielder of course finally becomes quite aware of his current state (if he is not already). The Lich King can take possession of a soulless body that comes in contact with him and Frostmourne at the same time. The soul within Frostmourne is destroyed unless it willingly merges with the Lich King’s, becoming lost as a separate entity for all eternity. The Lich King gains the Strength and Dexterity scores of the host body, but retains his own Intelligence, Wisdom, and Charisma scores. If a soul merges with the Lich King, he gains all class levels, skills, feats, and other features of that soul, including all of the original creature’s memories. He has only done this one time, with Prince Arthas Menethil. Per quanto concerne il Re dei Lich (Arthas)... Spoiler: The Lich King Lord of the Undead Scourge Medium Undead (Independent) Hit Dice: 42d12 (504 hp) Initiative: +13 Speed: 60 ft. (12 squares) AC: 49 (+7 Dex, +9 natural, +13 armor, +8 deflection), touch 27, flat-Footed 40 Base Att/Grapple: +13/+24 Attack: Frostmourne +41 melee (1d10+21/17-20and wound),or spell +35 melee touch, or +33 ranged touch Full Attack: Frostmourne +41/+41/+36/+31 melee (1d10+21/17-20 and wound), or spell +35 melee touch, or +33 ranged touch 5 Ft. / 5 ft. Special Attacks: Elemental mastery, undead mastery, rebuke living, harm touch, aura of despair, mind blast, Frightful presence (DC 39), spell-like abilities, spells Special Qualities: Darkvision 120 ft., +1 attack versus humans, spontaneous casting (inflict wounds spells), evil touch, immunity to cold, fire, and transmutation, resistance to acid 20 and electricity 20, DR 15/bludgeoning, fast healing 5,animate minions, detect undead/outsiders, rebuke undead/outsiders, spell resistance 32, telepathy 100 ft., undead traits Saves: Fort +38, Ref +40, Will +50 Abilities: Str 32, Dex 28, Con -, Int 30, Wis 32, Cha 27 Skills: Climb +19, Concentration +29, Craft (alchemy) +37, Diplomacy +22, Heal +15, Hide +13, Intimidate +18, Jump +19, Knowledge (arcana) +22, Knowledge (history) +20, Knowledge (military tactics) +20, Knowledge (the planes) +25, Knowledge (religion) +27, Knowledge (undead) +30, Listen +17, Move Silently +13, Ride +29, Search +14, Sense Motive +15, Spellcraft +48, Spot +17, Survival +11, Swim +17 Feats: Bash, Battle Cry, Brew Potion, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Devoted Leadership, Dodge, Exotic Weapon Proficiency (bastard sword), lmproved Initiative, Leadership, Lightning Reflexes, Maximize Spell, Mounted Combat, Power Attack, Quick Spell, Scribe Scroll, Silent Spell, Spell Focus (necromancy), Spell Penetration, Still Spell, Trample, Weapon Focus (bastard sword, battleaxe, warhammer), Weapon Specialization (warhammer) Any land or underground Organization: Unique Challenge Rating: 50 Treasure: Frostmourne, plate of the damned, helm of domination, gauntlets of might, cloak of resistance +5 Alignment: Chaotic evil Advancement: - Level Adjustment: - The armored figure moves with a dark grace and confidence. Fiery blue eyes glare out from the depths of a heavy black iron helm. Tufts of long white hair stream out from beneath the helm as well. The armored figure wears a royal blue cloak trimmed with white fur and carries a massive runeblade etched with glowing sigils of unholy frost. His crooked grin implies untold power and endless hatred for the living. Description Kil’jaeden, one of the lords of the Burning Legion, first created the Lich King to wreak havoc and terror across Azeroth. To this end, the orc Ner’zhul was transformed into a wraith-like being of unlimited psionic and necromantic power. Though his spirit was trapped inside the Frozen Throne of Icecrown, Ner’zhul sent out a plague of undeath that nearly scoured humanity from the world. Mighty as he was, Ner’zhul searched for a pawn that could free his spirit from the Frozen Throne and act as a host body for his unbridled power. By masterminding the downfall of shining Lordaeron, Ner’zhul succeeded in corrupting the kingdom’s arrogant young prince, Arthas Menethil. Ultimately, Arthas was lured to the Frozen Throne and used the cursed runeblade Frostmourne to shatter it forever. Ner’zhul’s vile spirit took possession of the evil prince’s body. Now they exist as a singular all-powerful entity: the Lich King. Combat The Lich King leads off with a mind blast and quickened sound burst, then another mind blast and a quickened telekinesis literally to throw his enemies into disarray. While they struggle with the effects of these attacks, the Lich King summons various forms of undead to send at them. Once the undeadseparate the group sufficiently, the Lich King unloads all manner of violent frost-based spells. Anyone left standing must contend with the Lich King himself as he wields Frostmourne into melee combat. Elemental Mastery (Su): The Lich King rebukes and controls elementals the same as a 20th-level evil cleric rebukes or commands undead (see the PHB). He may also bolster elementals he controls in the same way that an evil cleric bolsters undead (see the PHB). The Lich King may attempt to control elementals 11 times per day. UndeadMastery (Su): At will-animate dead, create undead, and create greater undead spells cast as a 42nd level cleric. In addition, he casts these spells as quickened spells rather than their normal casting times.He can still only cast one quickened spell per round. Rebuke Living (Su): The Lich King may channel negative energy to rebuke (awe) creatures of non-evil alignment as a 20th-level cleric rebukes undead (see the PHB).The Lich King makes the equivalent of a turn check. Living creatures of the appropriate level are rebuked and must cower as if in awe (attack rolls against that creature are at a +2 bonus). The effect last 10 rounds. Harm Touch (Sp): Each day, the Lich King can inflict up to 80 points of negative energy damage by making a melee touch attack (+35 attack modifier). The Lich King doesn't have to use all the negative energy damage at once. He can use some and save some for a later attack. Undead are instead cured an equal amount. Aura of Despair (Su): The Lich King radiates a malign aura that causes enemies within 10 feet of him to suffer a -2 morale penalty on all saving throws. Mind Blast (Su): At will, as a standard action, the Lich King can unleash a massive pionic attack in a cone 60 feet long. Anyone caught in this cone must succeed a DC 39 Will Save or suffer 2d8 points of Charisma damage. P.S.: Vi ho risparmiato la Spell-like abilities e le Spells, per il semplice fatto che era troppo lungo da ricopiare, e perchè avrei dovuto correggere troppi errori prima di postare. Avvisate se vi interessa saperle.
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