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A memoria ha unito le tribù di orchi in un regno... E' perfino diventato un Exarch (semidio) Vi sono cose decisamente divertenti. Var the Golden (all'estremità sud-est) dopo essere finito sommerso è diventato Var the Drowned...
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Ti da un bonus ai danni uguale al modificatore di forza ogni volta che fai un arracco furtivo. (quindi se hai forza 18 hai un +4 ai danni) Si. Il metà livello lo aggiungi a tutto sostanzialmente. Come hai detto, vi sono alcuni casi, come gli attacchi d'opportunità, in cui DEVI usare gli attacchi normali. Facciamo un esempio: se usi "colpo torturante" che causa 2[A]+mod destrezza, col critico massimizzi i danni dell'arma (quindi i 2A). Rimane dubbio se l'attacco furtivo si massimizzi oppure no. Al momento la cosa non è chiarita. Alcuni DM lo lasciamo massimizzare, altri no. Lo stealth è stato chiarito e i chiarimenti li trovi nel D&D Compendium qui: http://www.wizards.com/default.asp?x=dnd/insider/compendium In ogni caso dice: Keep Still: If you move more than 2 squares during an action, you must make a new Stealth check with a –5 penalty. If you run, the penalty is –10. If any enemy’s passive Perception check beats your check result, you don’t remain hidden from that enemy
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Si, è come avre una di "quellecoselì" solo che le hai qui. Per quel che riguarda l'utilità dipende da chi fonda la corporazione. Uno può fondarla per radunare gli amanti della pizza del forum o per fare qualcosa di maggiormente utile. L'integrazione blog, forum, corporazioni, proseguirà... il prossimo passo, giusto per anticipare qualcosa, saranno i blog di gruppo, ossia la possibilità per più persone di mantenere uno stesso blog...
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Per allora l'impianto corporazioni sarà aggiornato... mmm.... hai un "modifica" da qualche parte vicino alla tua corporazione? Hai provato da lì?
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Non sono ordinabili per "ultimo messaggio"? Quando ci sono utenti si ha una notifica, pertanto penso abbiano ritenuto inutile andare a tale pagina se non ci sono utenti... per eliminare utenti dalla corporazione lo si fa direttamente dalla corporazione.
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Considera che città come Neverwinter e Luskan sono solo rovine... Solo in inglese.
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Ecco la mappa dei nuovi reami come appaiono nel Forgotten Realms Campaign Guide:
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dnd 4e I mostri hanno ruoli molto più ben definiti dei pg
aza ha risposto alla discussione di Fërdil in Dungeons & Dragons
Mi permetto di dissentire completamente da questo. D&D è SEMPRE stato un gioco collaborativo in cui era auspicabile la presenza di determinate classi. Fin dalla versione BECMI (scatola rossa) nel gruppo doveva esserci un guerriero, un mago e un chierico. Anche con la 1a e la seconda edizione il gruppo funzionava bene se c'era uno che picchiava, uno che "castava" e uno che curava... Ora che questa cosa che durava da 20 anni l'hanno messa per iscritto sembra un anatema e la fine del gioco di ruolo... dimenticado che dall'altra parte non c'è una stupida macchina ma una persona (DM) che dovrebbe aggiustare le cose in funzione di cosa ha o non ha il gruppo. In realtà IMHO non cambia assolutamente nulla. E' il D&D che è sempre stato. -
dnd 4e Qualche dato sull'andamento della 4e
aza ha risposto alla discussione di aza in Dungeons & Dragons
C'è un diverso modo di contare le ristampe tra noi e gli americani. 1. stampa manuali (first printing) 2. fine maggio, ristampa manuali (second printing) 3. inizio agosto, ristampa manuali (third printing) In termini italiani 2 ristampe In termini americani "tre printing" -
Come già annunciato su ICV2 il 30 maggio D&D 4E è tornato in tipografia per una seconda ristampa in quanto la prima è stata quasi esaurita dalle sole prenotazioni e dai riordini. Lo stesso articolo, poi confermato da Mike Mearls, ci informa anche che la prima stampa dei manuali era del 50% superiore a quella della 3.5 (che già era superiore a quella della 3.0). L'8 agosto sul sito WotC Bill Slavicsek ha affermato che è già partita la terza ristampa, che le avventure H1 e H2 sono in ristampa e che l'accessorio DU1 Halls of the Giant Kings in meno di un mese è scomparso dagli inventari WotC. Conclude con un: This means that, using the current trends, we’re going to crush our original projections for 4th Edition in 2008!
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dnd 4e Raccolta info sulle prossime razze e classi
aza ha inviato una discussione in Dungeons & Dragons
Questo quanto raccolto durante la GenCON e da altre fonti da Ondo su Enworld... Compiled info on upcoming classes & races So I've decided to try and gather links to sources of info about upcoming classes, races, and power sources, in the hopes that it'll help people (like me, for instance) stay caught up on all the info. I'm not repeating most info that was in Races & Classes, at least for now. Known power sources are Martial, Arcane, Divine, Psionic, Shadow, Primal, Elemental, and Ki (PHB). These 8 "should take care of basically 90% of the classes they foresee making." (source) Products "New classes are mainly going to be introduced in PHBs" (source). Martial Power will not include any new classes. The Forgotten Realms Player's Guide will include the Swordmage, as well as Drow and Genasi (source). It will also include a multiclass-only class for characters with spellscars (source). Barbarians, Bards, Druids, and Gnomes will be mentioned in Forgotten Realms products (source), as will Half-Orcs and Goliaths (source). The Manual of the Planes will include a playable race (source), done as a Monster Manual style writeup (source). The Eberron Player's Guide will include the Artificer (source). D&D Insider Dragon will reveal new classes and races in playtest mode before they appear in a future Player's Handbook (source). Rich Baker hopes to have Half-Orcs on DDi pretty soon after the Player's Handbook hits (source; note this is from January). He expects to see at least a couple of returning classes (Barbarian, Druid, Bard, Sorcerer) on DDi by this summer (source); later he guesses we might see Bard or Druid by late summer or early fall (source). There will be Barbarian previews on DDI later this year (source). Wizards has plans to release an annual "Best of" compendium each year (source). Player's Handbook II Amazon lists a release date of March 17th (source). The cover is available here. The Player's Handbook II covers Arcane, Divine, and Primal heroes (from the cover). Barbarians, Bards, Druids, and Sorcerers are all confirmed for the PHB2 (source, source). Gnomes, Half-Orcs, Goliaths, and Shifters will be in the PHB2 (source, source). There will also be a race that starts with a D, and a race (possibly the same one) that has a second letter of E (source, source). Wizards has no plans to reprint races and classes in the Forgotten Realm's Player's Guide in the PHB2 (source). Mike Mearls discusses the PHB2 on Gamer Radio Zero http://www.youtube.com/watch?v=rNtc4sJTdWc. Some highlights: "If there's stuff in the Player's Handbook that you're like, 'hey, where's this class', it's probably going to be in the Player's Handbook 2." Also new classes - a cleric that's a bit more on the spellcaster-y side, a striker that's a "deadly and dangerous" kind of guy. The druid (I think the 3.5 druid, but I'm not sure) is the main example of a primal character, and other primal classes do things that will remind you of the druid, but in their own unique way. He lists the first letters of each class in the PHB2 - D, B, B, W, I, T, S, S (after this correction). He also says "I think only three of those are classes that anyone has ever seen before. I think the other ones are all new classes, completely new to Dungeons & Dragons." However, when asked on his blog how many classes are new he says "Three are completely and utterly new. The rest are either classes or old concepts revisited." (source) Player's Handbook III Psionic was the new power source highest on the list to make the PHB2, along with Primal, but they weren't sure if there was room (source). Apparently there wasn't, so it seems like a good guess for PHB3. Specific Classes Artificer The Artificer will be an Arcane Leader, and a playtest version is available here. Bard The Bard will be an Arcane Leader (source). Druid Significant Druid info here. Elementalist Elementalists are mentioned in the Dwarf entry in Races & Classes alongside clerics, paladins, fighters, barbarians, rangers, and wizards, so they are likely a planned class. Illusionist Illusionists will have better Invisibility options than a Wizard (source). They may use the Shadow power source (source). Monk The Monk is not a Martial Striker, and as of D&D XP they had not seriously started designing the class (source). Necromancer Necromancers are mentioned here. They use the Shadow power source (Worlds & Monsters, and here). Shaman The Shaman is mentioned as a class that fills the Leader role (source). Rich Baker mentions it "includes some neat mechanisms for dealing with nature spirits". (source) Sorcerer It appears the Sorcerer will be an Arcane Controller. Rich Baker mentions thinking hard about "how it could occupy the same role and power source as the wizard but be a different class" (source), and Christopher Perkins mentions Sorcerer as a possibility for members of the Arcane Caste, along with Wizard and Warlock (source). Significant info on the Sorcerer here. Sorcerers will get flying a little faster than wizards do (source). Swordmage Significant info on the Swordmage here. Info from a 5th level Swordmage in an RPGA adventure here. "Multiclassing into swordmage is pretty easy for a wizard (and vice versa)" (source). Swordmages like Int and Str (source). Swordshock is a 17th level encounter power for Swordmages that sheathes their sword in lightning (source). Specific Races Rich Baker gives his guesstimate of traction for ten races from Aarakocra to Catfolk here. Genasi Genasi ability adjustments "don’t really support warlock all that well"; they have elemental manifestations, which are "really righteous racial abilities"; Firesoul and Stormsoul are two of the options (source). Goliath Goliaths will probably be in 4e Forgotten Realms, possibly with a spot in Faerun earmarked for them so you'll know where they're from when they're released (source). Half-Giant Half-Giants may be too similar to Goliaths (source). Half-Orc Half-Orcs "imply a very ugly backstory"; they may try to change that (source). Misc. On The Tome, Andy Collins was asked about upcoming Controllers, and said they're still in the early design phase of the next wave of classes, but mentioned the Sorcerer is possible for that role, and they're thinking about a Divine Controller and some form of Psionic Controller. (It's at about 23:25 in the podcast.) He also mentioned "you're not going to see the Cleric throwing around Flame Strike type powers really frequently", but "when we get around to a Divine Controller class he will probably have more of those type of effects". (At about 27:30.) -
Corretto fino a qui.
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Se volevo dire piatto avrei detto "piatto" e non "equilibrato". Quindi almeno per quel che mi riguarda non confondo i due termini. La personalizzazione del PG è demandata completamente alla scelta di poteri e talenti e non alle meccaniche base. La meccanica dell'aggiunta di metà livello "a tutto" mantiene bilanciato "il tutto" anche agli alti livelli. Per quel che riguarda le skill faccio notare che anch'esse possono essere migliorate (o fatte diventare trained) con l'ausilio dei talenti. Il manuale base ne ha ben 3 che riguardano le skill...
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Personalmente trovo la meccanica relativa al combattimento (tiri per colpire, difese) molto più equilibrata. L'idea che le difese avanzino di pari passso con l'attacco è un ottimo sistema per mantenere i PG bilanciati anche agli alti livelli. La differenza poi su migliorare un aspetto piuttosto che un altro durante l'avanzamento la fanno talenti e/o poteri.
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Ecco l'elenco di rituali presenti nel FRCG: http://www.wizards.com/default.asp?x=dnd/4ex/20080819a
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Oggi esce la Forgotten Realms Campaign Guide ecco quello che si sa da varie fonti... Information from the FRCG Zhentarim • Orbakh is the only surviving Manshoon clone and leads the Zenths (mainly consisting out of Cyric guys now) from Stormwatch and Darkhold. • The Zenths fight the Yakuza. • The Baneites´made a deal with the Phaerim to controll the Dalelands. • The Shades heard from that deal and destroyed Zhentil Keep. After that the Baneites fled, leaving the Cyric guys in charge. • The goal of the new Zenths is freeing Cyric from his prison. • Zhentil Keep is still in ruins and apparently inhabited by robbers and pirates. Deities • Mask is gone, but his exact faith is not mentioned. • Cyric is still imprisoned and gets more insane. His clerics are not affected by all this. • Deities have spheres again instead of portfolios • Shar is Shadow based now instead of Darkness. • Obould has the "Warrior" sphere. • Fzoul has the "Service to Evil" sphere (divine butler?). • Every deity not on the list is unavailable, but their exact fates is not always stated (for example Mask). • Exarch = Demigod = ~Demigod Epic Destiny • Masks's realm still exists. His former chosen visit from time to time and it is rumoured that it is filled with treasure. • Torm got Tyr's Job and the sphere of Law and now sits in the realm of Cellestia. Hes especially worshipped in the Paladin realm of Elturgard. • Tyr was apparently killed while fighting off a demon invasion. Cryric or his followers had likely something to do with that or even stroke the killing blow. • Velsharoon was destroyed. Bane • Hoar likely serves Bane. • Tiamat serves Bane. • Loviatar is Banes consort. • The church of bane is still strong, even with the loss of Zenthil Keep and the citadel of the Raven. • Bane taking Lovitar as consort was a political move. He is now worshipped also by evil dwarfs. Also, he absorbed the goblin deities further strengthening himself. Afterlife • Kelemvor apparently has to deal with all the dead now, not only with the False&Faithless. The deities only pick souls up they really like. • No mention of the Wall found. • Souls can fade away out of existence. • Souls that refuse to pass on come back as ghosts and other incorporeal beings. Quote: Originally Posted by Afterlife excerpt The souls of those who die travel through the Shadowfell to the Fugue Plane. There they await judgement. Some pass out of creation before any ruling comes, others after. Where these souls go not even the gods know. One that is of strong faith and capabilities might be taken to the dominion of it's deity, to serve him or her beyond life. others remain on the Fugue Plane as aides to the go of death, continuing on as ghosts or other insubstantial undead. Former Chosen • Elminster went from superhero back to being a passive, slightly insane sage and lives in a farmhouse and doesn't want to use magic. • The Simbul is still around somewhere in the Dalelands. • Currently no known chosen in the Realms. • Masks former chosen still live. Underdark • Menzoberranzan still exists and is the largest city in the Underdark. • The Spellplague created "Plaguecaves" in the Underdark • The Great Rift tore open exposing even greater depths called "Underchasm" • The Sea of Fallen Stars, Shining Sea, and Great Sea flow into theis Underchasm. • Earthmotes hover over this chasm, some containing tunnels originally from the Underdark whioch are inhabited by Underdark creatures. Evermeet • Evermeet got transported into the Feywild. • A echo of Evermeet remains on Abeir-Toril (looks like a copy) • Everything on Sumbrar (dragons, soldiers, spelljammers) got destroyed. • Amlaruil is dead and Evermeet is without leader. Evereska • Evereska still exists and is currently being rebuild. • Evereskas Mythal is fully active and was barely affected by the spellplague. • The country is now more active and openly opposes the shades. Thay/Red Wizards • Red Wizards are a pure organization now (no connection to any country) and only a shadow of their former selves. • Thay is destroyed and full of undead. Tam tried a ritual to make him stronger than the gods, failed and now wants to break out of former Thay and try again. Rashemen • The Witches of Rashemen still exists. • Rashemen was not affected much by the Spellplague, except that it is now home of even more fey. • During the Thay civil war the witches eliminated the Durthans. Lurien • Lurien was destroyed and now forms the Gulf of Lurien. • A part of Lurien survived. The Halflings there formed a seafaring/jungle society. Abier • Abeir = World ruled by dragons and Primordials. Toril = FR we know. Was split apart by Ao when deities and Primordials fought. Now merged again. • Maztica was replaced by Abier. • Abier is about 1/8 the size of Faerun. Genasi Kingdom • The Genasi Kingdom was once only a part of a larger kingdom in Abeir. • It repleced Chessenta when it was transported. • Its cities are on Earthmotes connected to the ground by bridges. Tymanther • Has a strong military, but is also very open country. • Eager to make allies • Fought dragons for centuries which affected their architecture. • The Cult of the Dragon operates in this country. Cult of the Dragon • The Cult of the Dragon is still there. • Active in Tymanther. Order of Blue Fire • Officially a group of spellscarred people who want to learn about the spallplague and help its victims. • Its masters are Sharn. • Its "masters" are believed to be trapped near the Underdark city of Imasker. • Inofficially the group things the spallplague a holy event and wants to create another one or spread its effects over the world. The Shades • The 12 Shade princes and the enclave still exists. • The Shades destroyed Zhentil Keep. Waterdeep&Undermountain • The Undermountain still stands and kept Waterdeep from collapsing. • Inside Undermountain dungeons are randomly shifted around. • Skullport is not inhabited. • Waterdeep patrols the first layer of Undermountain to prevent illicit trade. Baldurs Gate • Baldurs Gate has grow really huge, likely the biggest city on Faerun now. Calimshan • Calimshan still exists • Calimport is now landlocked Dambrath • Dambrath still exists. • The Crinti (half-drow) are gone Sea of Falling Stars • The Sea of Falling Stars is nearly gone. It flows into the Underchasm. Luskan • Luskan was destroyed. Neverwinter • Neverwinter was destroyed. Halruaa • Halruaa went "BOOM". Mezro • The landmass under Mezro collapsed and the whole city now lies underwater. Kara-Tur • Kara-Tur still exists, but was affected by teh Spellplague, too. Notable persons • Jarlaxle is a lvl 21 elite skirmisher. • Szass Tam is lvl 30 and the highest level statted thing in the book (full stat block). Blood War • The Blood War ended when the Abyss was thrown into the elemental Chaos as both parties didn't have an easy access to each other anymore. That means that Devils&Demons might still be hostile to each other when they meet. Misc • No Psionics in this book. Information from other sources Monsters and other statted things • Fzoul Chembryl • banelar Naga • Dark Moon Monk • Kir-Lanan Wing • Blazing Rorn the Fury • Felljaw • Haraevor • Mordrin • Tentacled Torment • Fettered Dracolich • Draegloth (i hate the redesign off them) • Draegloth favoured one • Jarlaxle Baenre • Direhelm • Doomsept • Captain Shil Yargo • Jordaini Enforcer • Gibberling Bunch • Plague Gibberling Bunch • Arathluth MalaugrymLuthvaerynn Malaugrym • Shade • Naramu • Thaalud • Veserab • Knight, Loremaster, & Commander Accordant • Sharn • Plaguechanged Ghoul • Terpenzi • Sath'fiss'ith the Skybinder • Wereserpent • several scathebeasts • Dread Warrior • Szass Tam • Warlock Knights • Shardsouls • Zairtail Swarms • Zhents • Manshoon Deity list with spheres Greater Gods: • Amaunator: Sun • Asmodeus: Sin • Bane: Tyranny • Chauntea: Life • Corellon: Fey • Cyric: Strife • Ghaunadaur: Abominations • Gruumsh: Savagery • Kelemvor: Death • Lolth: Drow • Moradin: Dwarves • Ohgma: Knowledge • Selune: Moon • Shar: Shadows • Silvanus: Nature • Sune: Beauty • Tempus: War • Torm: Law Gods: Serve the greaters • Angharraadh: Wisdom • Auril: Winter • Bahamut: Justice • Berronar Truesilver: Family • Beshaba: Bad Luck • Garl Glittergold: Protection • Gond: Craft • Ilmater: Suffering • Loviatar: Pain • Luthnic: Caves • Meilikki: Forrests • Sheela Peryroyl: Beauty • Sseth: Serpents • Talona: Plague • Tiamat: Greed • Tymora: Good luck • Umberlee: Sea • Waukeen: Merchants • Zehir: Poison Exarchs/ Demigods: Ascended mortals mainly, some have mortal worshippers • Abbathor • Arvoreen • Baervan Wildwanderer • Bahgtru • Baravar Cloakshadow • Berronar • Brandobaris • Callarduran Smoothhands • Clangeddon Silverbeard • Cyrrollalee • Deep Seshalas • Dugmaren Brightmantle • Erevan Ilesere • Fenmarel Mestarline • Fzoul Chembryl: Sevice to Evil • Garagos • Hoar • Hruggek • Jergal: Fatalism • Labelas Enoreth • Lliira • Maglubiyet • Malar • Marthammor Duin • Milil • Obould: Warriors • The Red Knight: Tactics • Sharess • Shargaas • Shevarash • Shiallia • Siamorphe • Solonar Thelandrira • Thard Harr • Uthgar • Valkur • Vaprak • Vergadain Primordials: • Akadi • Bazim-Gorag • Grumbar • Istishia • Kossuth • Seven Lost Gods. (Includes Dendar, Kezef, and Borem of the Boiling Mud) Archdevils: One for each of the nine • Baalzebul • Bel • Belial • Dispater • Glasya • Levistus • Mammon • Mephistopheles Deity alignment according to RPGA LAWFUL GOOD Amaunator Berronar Truesilver Chauntea Moradin Torm GOOD Angharradh Bahamut Corellon Garl Glittergold Ilmater Mielikki Selune Sheela Peryroyl Sune Tymora UNALIGNED Gond Kelemvor Oghma Silvanus Tempus Waukeen Table of Contents Introduction 1: Loudwater Basically an overview of the town, key personalities, and some short adventures -- 32 pages 2: Adventuring Advancing the timeline, quick history lesson, some mundane (heroic, paragon & epic) treasures, and a glossary -- 9 pages 3: Magic Spellplague effects on the land, critters & stuff, other fantasitc new features (like earthmotes) and some magic items & rituals -- 11 pages 4: Cosmology A run down on the dominions, realms of the Elemental Chaos, the Feywild & the Shadowfell -- 9 pages 5: Pantheon The Greater Gods, The Gods, The Exarchs (demi-gods), The Primordials & the Archdevils -- 10 pages 6: Fearun and Beyond This takes up a big chunk of the book. It has a quick overview and than launches into many different (new & old) regions of Faerun. The end of the chapter also details Returned Abeir and The Underdark -- 90 pages 7: Threats Here we get to see some of the bad guys. We get updates on some oldies (Zhents, Thay) and some details on the new guys in town (Order of the Blue Fire). We also get some stats for NPCs -- 46 pages Index New Monsters (actually an index showing where these monsters are located in the book) Fold out map
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Disrettamente dalla GenCON segnalo questo articolo sui nuovi Reami apparso oggi sul sito WotC: http://www.wizards.com/default.asp?x=dnd/4dnd/20080816 Interessante la parte relativa alle "Questions"...
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dnd 4e Ma che vogliono dire i prefissi alle avventure?
aza ha risposto alla discussione di Fërdil in Dungeons & Dragons
E' esatto. Per i FR non so cosa faranno. -
dnd 4e Passaggio da D&D3.5 a D&D 4a edizione
aza ha risposto alla discussione di neurone in Dungeons & Dragons
Qui l'elenco fino a maggio 2009... presto aggiornato con le uscite italiane -
Segnalo 2 tool per il momento gratuiti: L'Encounter Builder e L'Ability Generator: http://www.wizards.com/default.asp?x=dnd/insider/bonustools
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Segnalo un articolo su Dragon con una trentina di nuovi rituali: http://www.wizards.com/default.asp?x=dnd/drfe/200808011a
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dnd 4e D&D 4a Edizione Errata e FAQ Ufficiali
aza ha risposto alla discussione di aza in Dungeons & Dragons
Nuovo aggiornamento per le errata: http://www.wizards.com/default.asp?x=dnd/updates -
Al momemto, e a memoria, no. Si viene notificati solo se il fondatore deve approvare i singoli messaggi. Se i messaggi sono liberi non mi pare ci sia una notifica.
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Dipende... io ero abbonato a Dragon (edizione inglese) e mi costava sui 60 euro/anno. Ora con 59.40 dollari ho entrambe le riviste. Dal mio punto di vista è conveniente... certo non ho la comodità di una rivista cartacea perchè ho il PDF, ma ho entrambe le riviste ad una quarantina di euro, più le atre cose comprese...
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Dove? Hai un mini screenshot?