Ok, ti ho aggiunto e qui c'e' la scheda, manca solo l'equip.
Spoiler:
Name: Kyle
Race: Human
Player: Lamadanzante
Classes: Druid1
Hit Points: 10
Experience: 0 / 1000
Alignment: True Neutral
Vision:
Speed: Walk 30 ft.
Languages: Common, Druidic, Elven
Stat Score Mod
STR 10 (+0)
DEX 10 (+0)
CON 14 (+2)
INT 12 (+1)
WIS 18 (+4)
CHA 10 (+0)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Appraise 1 0.0 1 0
Balance 0 0.0 0 0
Bluff 0 0.0 0 0
Climb 0 0.0 0 0
Concentration 6 4.0 2 0
Craft (Untrained) 1 0.0 1 0
Diplomacy 2 2.0 0 0
Disguise 0 0.0 0 0
Escape Artist 0 0.0 0 0
Forgery 1 0.0 1 0
Gather Information 0 0.0 0 0
Handle Animal 2 2.0 0 0
Heal 7 3.0 4 0
Hide 0 0.0 0 0
Intimidate 0 0.0 0 0
Jump 0 0.0 0 0
Knowledge (Nature) 7 4.0 1 2
Listen 6 2.0 4 0
Move Silently 0 0.0 0 0
Ride 0 0.0 0 0
Search 1 0.0 1 0
Sense Motive 4 0.0 4 0
Spellcraft 4 3.0 1 0
Spot 6 2.0 4 0
Survival 8 2.0 4 2
Swim 0 0.0 0 0
Use Rope 0 0.0 0 0
-------------------------- Feats ---------------------------
Augment Summoning
Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Spell Focus (Conjuration)
Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Shield Proficiency
-------------------- Special Abilities ---------------------
------------------------ Templates -------------------------
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 10 / 10 / 10
Initiative: +0
BAB: +0
Melee tohit: +0
Ranged tohit: +0
Fortitude: +4
Reflex: +0
Will: +6
Unarmed attack:
to hit: +0
damage: 1d3
critical: 20/x2
--------------------- Special Abilities --------------------
------------------------- Equipment ------------------------
Name QTY LBS
Total weight carried:
Current load: Light
Encumbrance
Light: 33
Medium: 66
Heavy: 100
--------------------------- Magic --------------------------
Druid Spells
SPELLBOOKNAME0
Level 0
Create Water (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: No Effect: Creates 2 gallons of pure water. Target: Up to 2 gallons of water
Cure Minor Wounds (Conjuration)
Saves: Will half (harmless); see text DC: 15 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless); see text Effect: Cures 1 point of damage. Target: Creature touched
Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: Detects spells and magic items within 60 ft. Target: Cone-shaped emanation
Detect Poison (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: No Effect: Detects poison in one creature or small object. Target: One creature, one object, or a 5-ft. cube
Flare (Evocation)
Saves: Fortitude negates DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V
SR: Yes Effect: Dazzles one creature [-1 on attack rolls]. Target: Burst of light
Guidance (Divination)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 1 minute or until discharged Range: Touch Components: V, S
SR: Yes Effect: +1 on one attack roll, saving throw, or skill check. Target: Creature touched
Know Direction (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Personal Components: V, S
SR: No Effect: You discern north. Target: You
Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes [D] Range: Touch Components: V, M/DF
SR: No Effect: Object shines like a torch. Target: Object touched
Mending (Transmutation)
Saves: Will negates (harmless, object) DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: 10 ft. Components: V, S
SR: Yes (harmless, object) Effect: Makes minor repairs on an object. Target: One object of up to 1 lb.
Purify Food and Drink (Transmutation)
Saves: Will negates (object) DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: 10 ft. Components: V, S
SR: Yes (object) Effect: Purifies 1 cu. ft of food or water. Target: 1 cu. ft. of contaminated food and water
Read Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: Personal Components: V, S, F
SR: No Effect: Read scrolls and spellbooks. Target: You
Resistance (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 1 minute Range: Touch Components: V, S, M/DF
SR: Yes (harmless) Effect: Subject gains +1 on saving throws. Target: Creature touched
Virtue (Transmutation)
Saves: Fortitude negates (harmless) DC: 14 Casting: 1 standard action
Duration: 1 min. Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: Subject gains 1 temporary hp. Target: Creature touched
Level 1
Calm Animals (Enchantment)
Saves: Will negates; see text DC: 15 Casting: 1 standard action
Duration: 1 minutes Range: Close (25 ft.) Components: V, S
SR: Yes Effect: Calms 2d4 + 1 HD of animals. Target: Animals within 30 ft. of each other
Charm Animal (Enchantment)
Saves: Will negates DC: 15 Casting: 1 standard action
Duration: 1 hours Range: Close (25 ft.) Components: V, S
SR: Yes Effect: Makes one animal your friend. Target: One animal
Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text DC: 16 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless); see text Effect: Cures 1d8+1 damage. Target: Creature touched
Detect Animals or Plants (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: Long (440 ft.) Components: V, S
SR: No Effect: Detects kinds of animals or plants. Target: Cone-shaped emanation
Detect Snares and Pits (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: Reveals natural or primitive traps. Target: Cone-shaped emanation
Endure Elements (Abjuration)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 24 hours Range: Touch Components: V, S
SR: Yes (harmless) Effect: Exist comfortably in hot or cold environments. Target: Creature touched
Entangle (Transmutation)
Saves: Reflex partial; see text DC: 15 Casting: 1 standard action
Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF
SR: No Effect: Plants entangle everyone in 40-ft.-radius circle. Target: Plants in a 40-ft.-radius spread
Faerie Fire (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF
SR: Yes Effect: Outlines subjects with light, canceling blur, concealment, and the like. Target: Creatures and objects within a 5-ft.-radius burst
Goodberry (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: 1 days Range: Touch Components: V, S, DF
SR: Yes Effect: 2d4 berries each cure 1 hp [max 8 hp/24 hours]. Target: 2d4 fresh berries touched
Hide from Animals (Abjuration)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 10 minutes [D] Range: Touch Components: S, DF
SR: Yes Effect: Animals can't perceive 1 subjects. Target: 1 creatures touched
Jump (Transmutation)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 1 minutes [D] Range: Touch Components: V, S, M
SR: Yes Effect: Subject gets +10 enhancement bonus on Jump checks. Target: Creature touched
Longstrider (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: 1 hours [D] Range: Personal Components: V, S, M
SR: No Effect: Increases your speed. Target: You
Magic Fang (Transmutation)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 1 minutes Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: One natural weapon of subject creature gets +1 on attack and damage rolls. Target: Living creature touched
Magic Stone (Transmutation)
Saves: Will negates (harmless, object) DC: 15 Casting: 1 standard action
Duration: 30 minutes or until discharged Range: Touch Components: V, S, DF
SR: Yes (harmless, object) Effect: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Target: Up to three pebbles touched
Obscuring Mist (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes Range: 20 ft. Components: V, S
SR: No Effect: Fog surrounds you. Target: Cloud spreads in 20-ft. radius from you, 20 ft. high
Pass without Trace (Transmutation)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 1 hours [D] Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: 1 subjects leaves no tracks. Target: 1 creatures touched
Produce Flame (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes [D] Range: 0 ft. Components: V, S
SR: Yes Effect: 1d6+1 damage, touch or thrown. Target: Flame in your palm
Shillelagh (Transmutation)
Saves: Will negates (object) DC: 15 Casting: 1 standard action
Duration: 1 minutes Range: Touch Components: V, S, DF
SR: Yes (object) Effect: Cudgel or quarterstaff becomes +1 weapon dealing damage as if two size categories larger for 1 minutes. Target: One touched nonmagical oak club or quarterstaff
Speak with Animals (Divination)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes Range: Personal Components: V, S
SR: No Effect: You can communicate with animals. Target: You
Summon Nature's Ally I (Conjuration)
Saves: None DC: Casting: 1 round
Duration: 1 rounds [D] Range: Close (25 ft.) Components: V, S, DF
SR: No Effect: Calls creature to fight. Target: One summoned creature
SPELLBOOKNAME2
Level 0
Detect Magic (Divination) - 2 per day
Light (Evocation) - 1 per day
Level 1
Entangle (Transmutation) - 1 per day
Summon Nature's Ally I (Conjuration) - 1 per day
------------------------ Description -----------------------
Height: 0' 0" Weight: 0 lbs. Gender: Masculino
Eyes: Hair: , Skin:
Dominant Hand: Derecha Quirks: ,
Speech style: Quotable:
Full Description
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