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Lamadanzante

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  1. Ok, ti ho aggiunto e qui c'e' la scheda, manca solo l'equip.

    Spoiler:  
    Name: Kyle

    Race: Human

    Player: Lamadanzante

    Classes: Druid1

    Hit Points: 10

    Experience: 0 / 1000

    Alignment: True Neutral

    Vision:

    Speed: Walk 30 ft.

    Languages: Common, Druidic, Elven

    Stat Score Mod

    STR 10 (+0)

    DEX 10 (+0)

    CON 14 (+2)

    INT 12 (+1)

    WIS 18 (+4)

    CHA 10 (+0)

    -------------------------- Skills --------------------------

    Skill Total Rnk Stat Msc

    Appraise 1 0.0 1 0

    Balance 0 0.0 0 0

    Bluff 0 0.0 0 0

    Climb 0 0.0 0 0

    Concentration 6 4.0 2 0

    Craft (Untrained) 1 0.0 1 0

    Diplomacy 2 2.0 0 0

    Disguise 0 0.0 0 0

    Escape Artist 0 0.0 0 0

    Forgery 1 0.0 1 0

    Gather Information 0 0.0 0 0

    Handle Animal 2 2.0 0 0

    Heal 7 3.0 4 0

    Hide 0 0.0 0 0

    Intimidate 0 0.0 0 0

    Jump 0 0.0 0 0

    Knowledge (Nature) 7 4.0 1 2

    Listen 6 2.0 4 0

    Move Silently 0 0.0 0 0

    Ride 0 0.0 0 0

    Search 1 0.0 1 0

    Sense Motive 4 0.0 4 0

    Spellcraft 4 3.0 1 0

    Spot 6 2.0 4 0

    Survival 8 2.0 4 2

    Swim 0 0.0 0 0

    Use Rope 0 0.0 0 0

    -------------------------- Feats ---------------------------

    Augment Summoning

    Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

    Spell Focus (Conjuration)

    Armor Proficiency (Light)

    When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.

    Armor Proficiency (Medium)

    When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.

    Shield Proficiency

    -------------------- Special Abilities ---------------------

    ------------------------ Templates -------------------------

    -------------------------- Combat --------------------------

    Total / Touch / Flat Footed

    AC: 10 / 10 / 10

    Initiative: +0

    BAB: +0

    Melee tohit: +0

    Ranged tohit: +0

    Fortitude: +4

    Reflex: +0

    Will: +6

    Unarmed attack:

    to hit: +0

    damage: 1d3

    critical: 20/x2

    --------------------- Special Abilities --------------------

    ------------------------- Equipment ------------------------

    Name QTY LBS

    Total weight carried:

    Current load: Light

    Encumbrance

    Light: 33

    Medium: 66

    Heavy: 100

    --------------------------- Magic --------------------------

    Druid Spells

    SPELLBOOKNAME0

    Level 0

    Create Water (Conjuration)

    Saves: None DC: Casting: 1 standard action

    Duration: Instantaneous Range: Close (25 ft.) Components: V, S

    SR: No Effect: Creates 2 gallons of pure water. Target: Up to 2 gallons of water

    Cure Minor Wounds (Conjuration)

    Saves: Will half (harmless); see text DC: 15 Casting: 1 standard action

    Duration: Instantaneous Range: Touch Components: V, S

    SR: Yes (harmless); see text Effect: Cures 1 point of damage. Target: Creature touched

    Detect Magic (Divination)

    Saves: None DC: Casting: 1 standard action

    Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S

    SR: No Effect: Detects spells and magic items within 60 ft. Target: Cone-shaped emanation

    Detect Poison (Divination)

    Saves: None DC: Casting: 1 standard action

    Duration: Instantaneous Range: Close (25 ft.) Components: V, S

    SR: No Effect: Detects poison in one creature or small object. Target: One creature, one object, or a 5-ft. cube

    Flare (Evocation)

    Saves: Fortitude negates DC: 14 Casting: 1 standard action

    Duration: Instantaneous Range: Close (25 ft.) Components: V

    SR: Yes Effect: Dazzles one creature [-1 on attack rolls]. Target: Burst of light

    Guidance (Divination)

    Saves: Will negates (harmless) DC: 14 Casting: 1 standard action

    Duration: 1 minute or until discharged Range: Touch Components: V, S

    SR: Yes Effect: +1 on one attack roll, saving throw, or skill check. Target: Creature touched

    Know Direction (Divination)

    Saves: None DC: Casting: 1 standard action

    Duration: Instantaneous Range: Personal Components: V, S

    SR: No Effect: You discern north. Target: You

    Light (Evocation)

    Saves: None DC: Casting: 1 standard action

    Duration: 10 minutes [D] Range: Touch Components: V, M/DF

    SR: No Effect: Object shines like a torch. Target: Object touched

    Mending (Transmutation)

    Saves: Will negates (harmless, object) DC: 14 Casting: 1 standard action

    Duration: Instantaneous Range: 10 ft. Components: V, S

    SR: Yes (harmless, object) Effect: Makes minor repairs on an object. Target: One object of up to 1 lb.

    Purify Food and Drink (Transmutation)

    Saves: Will negates (object) DC: 14 Casting: 1 standard action

    Duration: Instantaneous Range: 10 ft. Components: V, S

    SR: Yes (object) Effect: Purifies 1 cu. ft of food or water. Target: 1 cu. ft. of contaminated food and water

    Read Magic (Divination)

    Saves: None DC: Casting: 1 standard action

    Duration: 10 minutes Range: Personal Components: V, S, F

    SR: No Effect: Read scrolls and spellbooks. Target: You

    Resistance (Abjuration)

    Saves: Will negates (harmless) DC: 14 Casting: 1 standard action

    Duration: 1 minute Range: Touch Components: V, S, M/DF

    SR: Yes (harmless) Effect: Subject gains +1 on saving throws. Target: Creature touched

    Virtue (Transmutation)

    Saves: Fortitude negates (harmless) DC: 14 Casting: 1 standard action

    Duration: 1 min. Range: Touch Components: V, S, DF

    SR: Yes (harmless) Effect: Subject gains 1 temporary hp. Target: Creature touched

    Level 1

    Calm Animals (Enchantment)

    Saves: Will negates; see text DC: 15 Casting: 1 standard action

    Duration: 1 minutes Range: Close (25 ft.) Components: V, S

    SR: Yes Effect: Calms 2d4 + 1 HD of animals. Target: Animals within 30 ft. of each other

    Charm Animal (Enchantment)

    Saves: Will negates DC: 15 Casting: 1 standard action

    Duration: 1 hours Range: Close (25 ft.) Components: V, S

    SR: Yes Effect: Makes one animal your friend. Target: One animal

    Cure Light Wounds (Conjuration)

    Saves: Will half (harmless); see text DC: 16 Casting: 1 standard action

    Duration: Instantaneous Range: Touch Components: V, S

    SR: Yes (harmless); see text Effect: Cures 1d8+1 damage. Target: Creature touched

    Detect Animals or Plants (Divination)

    Saves: None DC: Casting: 1 standard action

    Duration: Concentration, up to 10 minutes [D] Range: Long (440 ft.) Components: V, S

    SR: No Effect: Detects kinds of animals or plants. Target: Cone-shaped emanation

    Detect Snares and Pits (Divination)

    Saves: None DC: Casting: 1 standard action

    Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S

    SR: No Effect: Reveals natural or primitive traps. Target: Cone-shaped emanation

    Endure Elements (Abjuration)

    Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

    Duration: 24 hours Range: Touch Components: V, S

    SR: Yes (harmless) Effect: Exist comfortably in hot or cold environments. Target: Creature touched

    Entangle (Transmutation)

    Saves: Reflex partial; see text DC: 15 Casting: 1 standard action

    Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF

    SR: No Effect: Plants entangle everyone in 40-ft.-radius circle. Target: Plants in a 40-ft.-radius spread

    Faerie Fire (Evocation)

    Saves: None DC: Casting: 1 standard action

    Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF

    SR: Yes Effect: Outlines subjects with light, canceling blur, concealment, and the like. Target: Creatures and objects within a 5-ft.-radius burst

    Goodberry (Transmutation)

    Saves: None DC: Casting: 1 standard action

    Duration: 1 days Range: Touch Components: V, S, DF

    SR: Yes Effect: 2d4 berries each cure 1 hp [max 8 hp/24 hours]. Target: 2d4 fresh berries touched

    Hide from Animals (Abjuration)

    Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

    Duration: 10 minutes [D] Range: Touch Components: S, DF

    SR: Yes Effect: Animals can't perceive 1 subjects. Target: 1 creatures touched

    Jump (Transmutation)

    Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

    Duration: 1 minutes [D] Range: Touch Components: V, S, M

    SR: Yes Effect: Subject gets +10 enhancement bonus on Jump checks. Target: Creature touched

    Longstrider (Transmutation)

    Saves: None DC: Casting: 1 standard action

    Duration: 1 hours [D] Range: Personal Components: V, S, M

    SR: No Effect: Increases your speed. Target: You

    Magic Fang (Transmutation)

    Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

    Duration: 1 minutes Range: Touch Components: V, S, DF

    SR: Yes (harmless) Effect: One natural weapon of subject creature gets +1 on attack and damage rolls. Target: Living creature touched

    Magic Stone (Transmutation)

    Saves: Will negates (harmless, object) DC: 15 Casting: 1 standard action

    Duration: 30 minutes or until discharged Range: Touch Components: V, S, DF

    SR: Yes (harmless, object) Effect: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Target: Up to three pebbles touched

    Obscuring Mist (Conjuration)

    Saves: None DC: Casting: 1 standard action

    Duration: 1 minutes Range: 20 ft. Components: V, S

    SR: No Effect: Fog surrounds you. Target: Cloud spreads in 20-ft. radius from you, 20 ft. high

    Pass without Trace (Transmutation)

    Saves: Will negates (harmless) DC: 15 Casting: 1 standard action

    Duration: 1 hours [D] Range: Touch Components: V, S, DF

    SR: Yes (harmless) Effect: 1 subjects leaves no tracks. Target: 1 creatures touched

    Produce Flame (Evocation)

    Saves: None DC: Casting: 1 standard action

    Duration: 1 minutes [D] Range: 0 ft. Components: V, S

    SR: Yes Effect: 1d6+1 damage, touch or thrown. Target: Flame in your palm

    Shillelagh (Transmutation)

    Saves: Will negates (object) DC: 15 Casting: 1 standard action

    Duration: 1 minutes Range: Touch Components: V, S, DF

    SR: Yes (object) Effect: Cudgel or quarterstaff becomes +1 weapon dealing damage as if two size categories larger for 1 minutes. Target: One touched nonmagical oak club or quarterstaff

    Speak with Animals (Divination)

    Saves: None DC: Casting: 1 standard action

    Duration: 1 minutes Range: Personal Components: V, S

    SR: No Effect: You can communicate with animals. Target: You

    Summon Nature's Ally I (Conjuration)

    Saves: None DC: Casting: 1 round

    Duration: 1 rounds [D] Range: Close (25 ft.) Components: V, S, DF

    SR: No Effect: Calls creature to fight. Target: One summoned creature

    SPELLBOOKNAME2

    Level 0

    Detect Magic (Divination) - 2 per day

    Light (Evocation) - 1 per day

    Level 1

    Entangle (Transmutation) - 1 per day

    Summon Nature's Ally I (Conjuration) - 1 per day

    ------------------------ Description -----------------------

    Height: 0' 0" Weight: 0 lbs. Gender: Masculino

    Eyes: Hair: , Skin:

    Dominant Hand: Derecha Quirks: ,

    Speech style: Quotable:

    Full Description

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