XP
CE Colossal magical beast (godspawn, mythic)
Init +17; Senses darkvision 60 ft., low-light vision, scent; Perception +43
Aura frightful presence (300 ft., DC 27)
DEFENSE
AC 50, touch 5, flat-footed 47 (+3 Dex, +45 natural, –8 size)
hp 625 (30d10+360+100); regeneration 40
Fort +29, Ref +20, Will +12
DR 15/epic; Immune ability damage, ability drain, acid, bleed, disease, energy drain, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 46
OFFENSE
Speed 40 ft.
Melee bite +42 (4d8+20/15–20/×3 plus grab), 2 claws +42 (1d12+21), 2 gores +42 (1d10+20), tail slap +37 (3d8+10)
Ranged 6 spines +25 (2d10+20/×3)
Space 30 ft.; Reach 30 ft. (60 ft. with tail slap)
Special Attacks rush, spines, swallow whole (6d6+22 plus 6d6 acid, AC 27, hp 52), Mythic power (10/day, Surge +1d12),
STATISTICS
Str 51, Dex 16, Con 34, Int 3, Wis 15, Cha 14
Base Atk +30; CMB +58 (+65 Bull Rush, +62 grapple); CMD 71
Feats 1Skill Focus (Perception), 2Skill unlock (Perception), 3Improved Initiative, 4Power Attack, 5Die Hard, 6To the Last, 7Improved Bull Rush, 8Improved Critical (bite), 9Martial Focus(claws), 10Merciless Rush, 11Squash Flat, 12Quick Bull Rush, 13Blind-Fight, 14Cut from the air, 15Spellcut
Mythic Feats 1Mythic Skill Focus (Perception), 2Improved Initiative (Mythic), 3Mythic Power Attack, 4Mythic Bull Rush, 5Extra Path ability
Skills Acrobatics +3 (+48 when jumping), Perception +49 (può prendere 10; +10 per rilevare creature invisibili; CD per la distanza aumentano di 1 ogni 18 m); Racial Modifiers +8 Perception
Languages Aklo (can’t speak)
SQ carapace, hibernation, powerful leaper, unstoppable force
SPECIAL ABILITIES
Carapace (Su)
The tarrasque’s scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated.
Powerful Leaper (Ex)
The tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump.
Regeneration (Ex)
No form of attack can suppress the tarrasque’s regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
Rush (Ex)
Once per minute, for 1 round, the tarrasque’s speed increases to 150 feet, and its Acrobatics bonus on checks made to jump increases to +87.
Spines (Ex)
The tarrasque can loose a volley of six spear-like spines from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 30 feet of each other. The spines have a range increment of 120 ft.
Mythic Abilities (pari a MR+1)
-1 Dual Initiative
-2 Shatter Spell //champion
-3 Farwalker //universal
-4 Immunità Dazed
- 5Immunità Stunned
-6 Immunità Staggered
-7 Immunità Death effect
-8 Volare Supernatural //archmage
-9 Fleet Warrior //champion
-10 Ever Ready //champion
-11 Parry Spell //guardian
Tramite talento
- Elemental Fury //champion
Con Ever Ready fa 4 AdO a turno
In sintesi:
- non sviene a pf negativi e continua a combattere
- ogni turno può fare movimento+attacco completo
- difese contro la magia: parry spell (CD vs tiro per colpire), Spellcut (Ts = BAB), Shatter spell (prova di dissolvere su un effetto magico)
- può parare gli attacchi dalla distanza sfruttando attacchi di opportunità
- tante immunità
- Dual initiative
- può usare Spostamento Planare
- può sostituire una prova di bull rush ad un AdO
- chi viene colpito da una prova di bull rush prende danni e viene sbilanciato
- Leggi tutto...
- 0 commenti
- 2.275 visualizzazioni