Questa e la dicitura del manuale (Frostburn PAG 160)riguardo a questo umano mostruoso per farlo personaggio quanti punti abilita e punti ferita dovrebbe avere? La classe che vorrei fare e il guerriero e che disparita di livello puo avere rispetto ad un pg normale ?
FROST FOLK AS PLAYER CHARACTERS Frost folk are feared, and the chill that surrounds them is more than physical. Human tribesfolk don’t trust them and call them “ice demons.” Snow goblins, urskans, and others have a superstitious fear of their ice blast. Frost folk have few friends in the frostfell. Many frost folk are barbarians, befi tting their savage nature. Rogues, fi ghters, clerics, and druids are also common. Very few frost folk are sorcerers or wizards. Frost folk characters possess the following racial traits. — +4 Strength, +2 Dexterity, +2 Constitution, –2 Charisma. —Size Medium. —A frost folk’s base land speed is 30 feet. —Darkvision out to 60 feet. —Racial Hit Dice: A frost folk begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. —Racial Skills: A frost folk’s monstrous humanoid levels give it skill points equal to 7 × (2 + Int modifi er). Its class skills are Climb, Hide, Listen, Move Silently, Spot, and Illus. by M. Cotie Q orrashi genie 131CHAPTER 6 MONSTERS OF THE FROSTFELL Survival. Frost folk have a +8 racial bonus on Hide checks in snow or ice. —Racial Feats: A frost folk’s monstrous humanoid levels give it two feats. —Weapon and Armor Profi ciency: Frost folk are profi cient with the battleaxe and composite longbow, as well as all simple weapons. They are profi cient with light armor and shields. — +2 natural armor bonus. —Ice blast (see Combat). —Snowsight (see Combat). —Cold subtype (see page 113). —Automatic Languages: Common. Bonus Languages: Auran, Draconic, Dwarven, Giant, Goblin, Orc. —Favored Class: Barbaria level adjust +1