A chi interessasse ho trascritto ogni info dello stat block del Drago di Zaffiro, purtroppo non ho incluso Lair Actions e Regional Effects perché una mano ostruisce la visuale.
ADULT SAPPHIRE DRAGON
Huge Dragon, Lawful Neutral
Armor Class 19 (Natural Armor)
Hit Points 207 (18d12+60)
Speed 40 ft, burrow 10 ft, climb 40 ft, fly 80 ft
STR 23 DEX 18 CON 21 INT 18 WIS 17 CHA 18
Saving Throws DEX +8 CON +10 WIS +8 CHA +8
Damage Immunities Thunder
Condition Immunities Frightened
Senses Blindsight 60 ft, Darkvision 120 ft, passive perception 23
Languages Telepathy 120 ft, Common, Draconian
Challenge Rating 15 (13,000 XP)
Innate Spellcasting (Psionics). The Dragon's innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no material components:
1/day each: scrying, telekinesis, teleportation circle
Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and leaves a 10 foot diameter tunnel in its wake.
ACTIONS
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack +11 to hit, reach 10 ft, one target Hit: 17 (2d10+6) piercing damage plus 3 (1d6) thunder damage
Claws. Melee Weapon Attack +11 to hit, reach 10 ft, one target Hit: 19 (3d8+6) slashing damage
Tail. Melee Weapon Attack +11 to hitm reach 10 ft, one target Hit 15 (2d8+6) bludgeoning damage
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Debilitating Breath (Recharge 5-6). The Dragon exhales a pulse of highly pitched, nearly inaudible sound in a 60 ft cone. Each creature in that cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 45 (13d8) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.(modificato)
LEGENDARY ACTIONS
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Tail Attack. The dragon makes a tail attack.
Telekinetic Fling. The dragon chooses a Small or smaller object that isn't being worn or carried that it can see within 60 ft of it, and it magically hurls the object at a creature it can see within 60 ft of the object. The target must succeed on a DC 17 Dexterity saving throw or take 14 (4d6) bludgeoning damage
Teleport (costs 2 Acions). The dragon magically teleports to an unoccupied space it can see within 30 ft of it