Hello
I am reaching out to tap into the collective wisdom of this community regarding homebrew rules and modifications for RPGs. Over the years; I've experimented with various custom rules and tweaks in my campaigns, and while some have been quite successful, others have not quite hit the mark. I am excited to hear about your experiences and perhaps gain some new ideas that I can incorporate into my own games.😇
To provide some context; I have tried implementing homebrew rules to enhance role-playing depth; streamline combat mechanics, and create unique storytelling opportunities. For example; in one campaign, I introduced a custom skill challenge system that aimed to balance character skills and narrative choices, which added a fresh layer of engagement. On the flip side; a homebrew magic system I created for another game proved to be overly complex and ultimately detracted from the fun.
I am particularly interested in hearing about any custom rules or modifications you’ve implemented that significantly impacted your campaigns.
Have you used custom rules that significantly impact character progression / development? How did these rules enhance the role-playing experience; and did they lead to more engaging character arcs?
What modifications have you made to combat rules that improved the flow ; excitement of battles? Did you introduce new types of encounters or adjust existing mechanics to better fit your campaign's needs? I have referred https://www.dragonslair.it/forums/forum/57-discussioni-gdr-generiche-cpq Section dedicated to the discussion of the Role Playing Game but still need help .
I’d love to hear about both successes and challenges you’ve faced with homebrew rules. What worked well; and what didn’t? Your insights would be greatly appreciated .
Thank you in advance for sharing your ideas and experiences!🙂
Thank you