Martial Adept Epici
nota: progressioni e talenti tratti da GitP, quindi sono homemade.
Visto che è già stato chiesto da molti, mi sembra giusto proporre una prima idea di cosa potrebbe essere la progressione epica dei martial adept (solo classi base).
Al solito vorrei che ci confrontassimo su questo materiale per decidere se è il caso di inserirlo così com'è (dando quindi credito agli autori originali), oppure modificarlo con spirito critico (e questo è ciò che io preferirei)
Epic Crusader
HD: d10
Skill Points at Each Level: 4+Int modifier
Level Special
21st Furious counterstrike
22nd --
23rd Bonus feat
24th Steely resolve 35
25th --
26th Bonus feat
27th --
28th Steely resolve 40
29th Bonus feat
30th Smite 3/day
Maneuvers: The crusader's initiator level is equal to his or her class level. The crusader's maneuvers readied and granted does not increase after 20th level. The crusader does not learn additional maneuvers unless he or she selects the Martial Knowledge feat.
Furious Counterstrike (Ex): Your furious counterstrike continues to advance as your crusader levels do. When your Steely Resolve pool increases to 35 your furious counterstrike bonus increases to +7, plus an additional +1 for every five your Steely Resolve pool increases by.
Steely Resolve (Ex): Your ability to soak damage improves more and more as you progress into epic levels. At every four levels(24th, 28th, 32nd etc.) above 20th, your steely resolve pool increases by 5.
Smite (Ex): Your smiting power increases into epic levels. At every 10th level beyond 20th, you are capable of using it your smite class feature one more time per day.
Bonus Feats: The epic crusader gains a bonus feat(selected from the list of epic crusader feats) every three levels higher than 20th.
Epic Crusader Bonus Feat List: Armor Skin, Devastating Critical, Devoted Knight of the God-King, Dual Stance Mastery, Empower Maneuver, Epic Blade Mediation, Epic Devotion, Epic Leadership, Epic Reputation, Epic Toughness, Fast Healing, Great Smiting, Ivory Raven Warmaster, Legendary Commander, Martial Knowledge, Maximize Maneuver, Overwhelming Critical, Penetrate Damage Reduction, Signature Move, Strike of the Duel Adept, Strike of the Triadic Master, Unbreakable Stone Maw
Epic Swordsage
HD: d8
Skill Points at Each Level: 6+Int modifier
Level Special
21st --
22nd --
23rd Bonus feat
24th --
25th Quick to act +6
26th Bonus feat
27th --
28th --
29th Bonus feat
30th Quick to act +7
Maneuvers: The swordsage's initiator level is equal to his or her class level. The swordsage's maneuvers readied does not increase after 20th level. The swordsage learns an additional maneuver known at every odd level(21st, 23rd, 25th etc.).
Quick to Act (Ex): The epic swordsage continues to advance with your quick footwork. At every five levels beyond 20th(25th, 30th, 35th, etc.), your Quick to Act class feature increases by an additional +1.
Bonus Feats: The epic swordsage gains a bonus feat at every 3rd level after 20th (23rd, 26th, 29th, etc).
Epic Swordsage Bonus Feat List: Armor Skin, Damage Reduction, Deadly Shadow Assassin, Devastating Critical, Dire Charge, Dual Stance Mastery, Empower Maneuver, Energy Resistance, Epic Blade Mediation, Epic Combat Expertise, Epid Dodge, Epic Prowess, Epic Reflexes, Epic Weapon Focus, Epic Will, Exceptional Deflection, Fast Healing, Improved Stunning Fist, Incarnation of the Blazing Inferno, Infinite Deflection, Keen Strike, Martial Knowledge, Maximize Maneuver, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two Weapon Fighting, Reflect Arrows, Self Concealment, Shattering Strike, Signature Move, Strike of the Duel Adept, Strike of the Triadic Master, Superior Initiative, Throw of the Gentle Sun, Unbreakable Stone Maw, Utter Diamond Clarity, Vicious Tiger King, Vorpal Strike
Epic Warblade
HD: d12
Skill Points at Each Level: 4+Int modifier
Level Special
21st --
22nd Bonus feat
23rd --
24th Bonus feat
25th --
26th Bonus feat
27th --
28th Bonus feat
29th --
30th Bonus feat
Maneuvers: The warblade's initiator level is equal to his or her class level. The warblade's maneuvers readied does not increase after 20th level. The warblade does not learn additional maneuvers unless he or she selects the Martial Knowledge feat.
Bonus Feats: The epic warblade gains a bonus feat(selected from the list of epic warblade bonus feats) every even-numbered level after 20th.
Epic Warblade Bonus Feat List: Adamantine General, Armor Skin, Combat Insight, Damage Reduction, Devastating Critical, Dire Charge, Dual Stance Mastery, Empower Maneuver, Epic Blade Mediation, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Combat Reflexes, Improved Whirlwind Attack, Ivory Raven Warmaster, Legendary Commander, Martial Knowledge, Maximize Maneuver, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two Weapon Fighting, Signature Move, Strike of the Duel Adept, Strike of the Triadic Master, Superior Initiative, Unbreakable Stone Maw, Utter Diamond Clarity, Vicious Tiger King
Talenti Epici
Dual Stance Mastery [Epic]
You are capable of holding yourself in a way to gain multiple benefits.
Prerequisites: Martial Lore 12 ranks, ability to use at least one 9th level maneuver, and an 8th level stance.
Benefit: You are capable of using two martial stances simultaneously, or if you have a class feature that gives you this benefit(such as the warblade or master of nine) you are instead capable of using three. You are also capable of taking two swift actions a round, so long as one of them is used to go into a martial stance.
Empower Maneuver [Epic]
You strike with great power and force with each maneuver, dealing out blows like no other.
Prerequisites: Blade Mediation, 24 ranks in the chosen discipline associated skill, ability to use one 9th level maneuver of the chosen discipline, and at least one other strike.
Benefit: When you take this feat, choose one martial discipline for which you know one 9th level maneuver and have the Blade Mediation feat. All numeric effects that increase the damage of attacks, variable or invariable, of your maneuvers of this discipline are increased by one-half. Saving throws and opposed rolls are not affected. For example, a maneuver that would normally deal 10d6 extra damage now deals 15d6 damage, a maneuver that would deal flat 20 damage now deals 30 damage. A maneuver that grants a +4 bonus to attack rolls does NOT give a +6 to attack, and a maneuver that would grant two bonus attacks does NOT instead grant you three bonus attacks.
Special: This feat can be taken multiple times, each time selecting a new martial discipline.
Epic Blade Mediation [Epic]
You've learned an even deeper insightful mediation of your discipline to become closer to being a grand master of your chosen school.
Prerequisites: Concentration 10 ranks, Blade Mediation, base attack bonus +21, five maneuvers from any one discipline, which must match the discipline you chose for the Blade Mediation feat.
Benefit: Select the martial discipline for which you already have the Blade Mediation feat when selecting this feat. You gain a +10 bonus on all damage rolls dealt with the discipline associated weapons of the chosen discipline. You gain a +10 to all checks of the class associated skill, and all saving throw DC's of the chosen discipline increase by +3.
The benefits of this feat do not stack with those granted by the Blade Mediation feat.
Special: This feat can be taken multiple times, each time selecting a new martial discipline.
Martial Knowledge [Epic]
You take on greater knowledge of combat maneuvers.
Prerequisites: Ability to use at least one 9th level maneuver.
Benefit: You learn two maneuvers and a single stance of any level for which you meet the prerequisites to learn.
Maximize Maneuver [Epic]
You strike with full power with every strike you can muster.
Prerequisites: Empower Maneuver, ability to use one 9th level strike and at least three other strikes.
Benefit: All variable, numeric effects of a maneuver of the discipline you chose for your Empower Maneuver feat you use are maximized. Saving throws and opposed rolls are not affected, nor are maneuvers without random variables. This stacks with the Empowered Maneuver feat.
Special: This feat can be taken multiple times, each time selecting a new martial discipline.
Signature Move [Epic]
You have eternal mastery over a single martial strike, to the point where it's as easy for you to use as any normal attack.
Prerequisites: Martial Lore 12 ranks, 24 ranks in the discipline associated skill of the chosen maneuver, Adaptive Style, ability to use at least one 9th level strike.
Benefit: Select a single martial boost, counter or strike you know. Whenever you use that martial maneuver, it is not considered expended but you must still have it readied.
Special: This feat can be taken multiple times, each time selecting a new martial maneuver.
Strike of the Dual Adept [Epic]
You have the ability to strike your foes with double the power you are normally capable of using.
Prerequisites: Martial Lore 30 ranks, ability to use one 9th level maneuver, and at least two martial strikes.
Benefit: You are capable of using two strikes, two counters or two boosts simultaneously, so long as each includes a single strike that takes a single standard or full-round action. An exception to this is if the strike or boost involves multiple attacks, which can either be combined if both strikes or boosts is associated with multiple attacks per round, they can be used in conjunction.
Strike of the Triadic Master [Epic]
You have sheer mastery over your maneuvers, capable of using up to three in a single strike.
Prerequisites: Martial Lore 33 ranks, Strike of the Dual Adept, ability to use one 9th level maneuver, and at least five martial strikes.
Benefit: This feat functions just like the Strike of the Dual Adept feat, except you are capable of using three martial maneuvers in a single attack instead of two.
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Epic Quick to Act [Epic]
You move with such swiftness and alacrity that those that act after you rarely see you even move.
Prerequisites: Dex 25, Improved Initiative, quick to act class feature, your quick to act class feature must be at least +5.
Benefits: The bonus granted to you by your quick to act class feature now equals to one third your swordsage level instead of the limit normally put upon you by your swordsage level. In the event of tying with someone in initiative, you add your Wis modifier to see who goes first. If you are the first in initiative you are granted the effects of the haste spell for a number of rounds equal to one quarter of your initiator level.
Epic Steely Resolve [Epic]
Your ability to ignore the assaults of your enemies is legendary, even standing against it for days.
Prerequisites: Con 25, steely resolve class feature, furious founterstrike class feature, your steely resolve pool must be at least 30.
Benefits: The pool for your steely resolve class feature is now limited to 10+your initiator level, you can refrain from taking this damage for a number of hours equal to your Con score. The bonus granted to you by your furious counterstrike class feature is now equal to one quarter of the damage pool from your steely resolve class feature, instead of one fifth.
Master of One [Epic]
You know every little secret of your discipline, nothing eludes your talent and skill in the ways of the discipline of your choice.
Prerequisites: Blade Mediation (chosen discipline), Weapon Focus (any one of the chosen discipline's associated weapons), 27 ranks in the discipline's associated skill, ability to use at least one 9th level maneuver of the chosen discipline, must know at least 10 maneuvers and/or stances from the chosen discipline.
Benefit: You gain knowledge of all of the maneuvers and stances of the chosen discipline, with the exception of those with an alignment subtype opposite yours. This does not change how many maneuvers you have granted or any other aspect of maneuver or stance use, it simply allows you to prepare any of the maneuvers of the chosen discipline.
Special: Once this feat is taken it cannot be taken again, signifying a character's lifetime mastery of a single martial discipline.
Sure Footing of the Stance Master [Epic]
You are a master when it comes to the footing of your stances, most particularly with a single discipline, allowing you to control the motions of them all at once.
Prerequisites: Blade Mediation (chosen discipline), Dual Stance Mastery, Martial Lore 15 ranks, 30 ranks in the discipline's associated skill, ability to use one 8th level stance of the chosen discipline
Benefit: When you take this feat, choose one martial discipline. Whenever you use a swift action to initiate or change your stance, you may choose to enter into as many desired stances that you know from the selected discipline. This does not change the number of stances you know from any discipline and does not change how each individual stance functions, simply that they all function simultaneously. Similar abilities from stances do not stack, with the exception of extra damage.
Entering all stances at once only requires the space of one stance, allowing you to also enter another stance of another discipline at the same time(or two if you have the warblade's Stance Mastery class feature).
Special: Once this feat is taken it cannot be taken again, signifying a character's lifetime mastery of a single martial discipline's stances.