Veramente era una risposta del costum service, quindi non ha alcun peso ufficiale.
Comunque io nel topic parlo di un trick abbastanza diverso (e anche questo tutto da verificare) e cioè Apprendista precoce + Variante per maghi "Focused specialist".
Comunque il discorso è che senza un qualche tipo di entrata rapida il gerofante / teurgo / quello che volete è scarsissimo. Dovreste provare a giocarne uno e vedere cosa vuol dire essere indietro di minimo 3 livelli rispetto alla controparte pura. Ovviamente io sto parlando di pg giocati dal primo livello. Se partite direttamente al 20° l' entrata rapida non serve a niente. Anzi potrebbe essere uno spreco di talenti.
Ah, basta fare un illumian e si entra con mago 1 senza alcun bisogno di talenti. Quindi resta, come ho già scritto sulla guida, una decisione master/giocatore. Il mio master me l' ha lasciato fare. Probabilmente se non me lo lasciava, non l' avrei nemmeno giocato, visto che partivamo dal primo livello.
EDIT Ecco 8 metodi diversi più o meno validi per fare la stessa cosa:
Early Entry Methods.
The following statements are strictly my opinion. I know that they will chafe on some readers.
1. The Illumian Method. Completely legal, but requires you to be a bald person with neon signs flashing around your head. I don’t use Illumians myself, but hey, go for it. In essence, you take Improved Sigil: Krau, and you can then choose 2 spells that are affected as if they were prepared with Heighten spell, therefore they are 2nd level for all level dependant effects.
2. The Earth Spell Method. I don’t use this method, because (a) It requires three feats; (2) I don’t believe that it is Rules as Intended to have, for example, a 1st level wizard (albeit one with three feats, say a human with a Flaw) be able to cast spells with that high an equivalent level of power; and (3) I believe that if you use a Fly spell (for example) and leave the ground, you no longer qualify for Earth Spell, thus no longer qualifying as a Mystic Theurge, which creates a paradox, which I don’t like.
3. The Sanctum Spell Method. Similar in principle to the Earth Spell Method, if you leave your Sanctum, you lose the ability, so another paradox, which is why I don’t use it.
4. The Alternate Source Spell Method. I am an advocate of this method, as it is explicitly legal in terms of requirements for entry into Mystic Theurge. The downside to this method is that it comes from a Dragon Magazine (#325), and some campaigns / DMs have an issue with Dragon. In short, you can convert Divine spells into Arcane, and Arcane spells into Divine. You only have the prerequisite of being able to cast both types of spell. This allows for fast entry via a Cleric 3 / Wizard 1, or a Wizard 3 / Cleric 1. Note that the perquisite of Mystic Theurge is being able to cast 2nd level Arcane and Divine spells, which many take to mean 2+ Arcane spells and 2+ Divine spells. This means, in turn, that you must cast 4+ spells of 2nd Level per day. For this, Wizard 3 / Cleric 1 is easiest, because at Wizard 3 you can have 1 x 2nd (Level); 1 x 2nd (Intelligence Bonus) and 2 x 2nd Focused Specialist Wizard. There are other options. See Feats, below.
5. The Southern Magician Method. Very similar to the Alternate Source Spell, above. This feat is Forgotten Realms specific, and so some campaign settings will prohibit this.
6. The Precocious Apprentice Method. This is perhaps the most contentious method of early entry into any Prestige Class in the history of the Character Optimisation Boards. In short, you get access to a 2nd level spell. Some argue that as soon as you gain 2nd level spellcasting in any class, it prohibits the use of the feat, essentially. My opinion only here, but I don’t have an issue with it. To me, if you can find an early way into a Prestige Class that is reputedly so weak, what harm? So, I allow it, but others do not. As with all things, ask your DM. I believe that one of the designers involved with the sourcebook invalidated its use. Does anyone have a link for this?
7. The Metamagic Method. Essentially, you use Easy Metamagic to increase the effective level of Metamagic by one. Then, you use it in conjunction with Heighten Spell, such that each time you increase the effective level of a spell by one, it is increased by two, therefore you can heighten a spell two level two. I don’t personally use this method, simply because I am not in favour of the idea of being able to Heighten a spell to a level that you could not actually cast. However, as always, consult your DM.
8. The Anyspell Method. Discussed here, the Anyspell method method uses the spell Anyspell to emulate an Arcane Spell from a Divine spell. Customer Service were asked to validate the legality HERE , and it was shot down. However, it must be said that Customer Service do not always enjoy a great amount of internal consistency, so discretion allows me to include it here. Back HERE at post 12, Bill Bisco presents a pretty valid argument. Take from that what you will.
Preso dall' handbook del mystic theurge
http://forums.gleemax.com/showthread.php?t=860220
Ne aprofitto per parlare un po' del mio Gerofante arcano che sto giocando. Sono arrivato ormai all' ottavo livello e vorrei fare un update sugli incantesimi:
Sul lato mago:
Nerveskitter: Fantastico!!!! Lo sto usando in continuo, è rarissimo che non sia il primo di iniziativa. (Sono anche un focused specialist trasmutazione, quindi ogni giorno 3 slots di 1° sono impegnati per questo fantastico incantesimo!)
Sul Druido:
Linked perception: 2° livello PHII, Usato diverse volte le ultime sessioni, da un discreto bonus in osservare e ascoltare a tutto il gruppo!
Listening lorecall: 2° livello, SC, Da un ulteriore bonus ad ascoltare (+4 insight) e a seconda dei nostri ranks in ascoltare ci dona Blindsense oppure Blindsight! Anche questo usato con discreto successo le ultime sessioni.