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E leggiti anche le FAQ:
Uncanny dodge allows you to keep your Dexterity bonus to
Armor Class when flat-footed or struck by an invisible attacker.
It doesn’t help you if you’re immobilized. Here’s a quick
summary of the relevant conditions:
Blinded: When you’re blinded, all your opponents are
effectively invisible to you. If you have uncanny dodge, you
retain your Dexterity bonus to Armor Class when blinded, but
you still suffer all the other effects of blindness.
Cowering: This condition leaves you frozen in fear, which
means you’re immobile. Therefore you lose your Dexterity
bonus to Armor Class, even if you have uncanny dodge.
Flat-Footed: Uncanny dodge negates the effects of this
condition.
Grappled: When you’re grappled, you’re immobile, so you
lose your Dexterity bonus to Armor Class, even if you have
uncanny dodge.
Held: You’re helpless and therefore immobile. Uncanny
dodge doesn’t alleviate this condition or its effects.
Helpless: When you’re helpless, you’re immobile, so you
lose your Dexterity bonus to Armor Class, even if you have
uncanny dodge.
Incapacitated: You’re helpless and therefore immobile.
Uncanny dodge doesn’t alleviate this condition or its effects.
Pinned: When you’re pinned, you’re also grappled (and
therefore immobile), so you lose your Dexterity bonus to
Armor Class, even if you have uncanny dodge.
Stunned: This condition leaves you unable to act. You’re
immobile when stunned, so you lose your Dexterity bonus to
Armor Class, even if you have uncanny dodge.